DenmanRooke

  • 8 мая
  • Регистрация: 7 мая

    I think I got it working now. (I had manually renamed the exported .skel, .atlast, and .png files which Godot did not like and so was crashing. Thanks for the help.

    • Misaki ответили на это сообщение.

      Misaki ah thank you. I did have that wrong. For some reason none of the Spine assets have that little red spine icon so I thought it was broken, but it was my own silliness.

      I've tried plugging in the SkeletonDataResource into a new SpineSprite node but it crashes. But maybe that's a different bug altogether.

      Hi, sorry I've run into an issue with trying to get the GDExtension working in the latest 4.4.1 release. Any help would be appreciated.

      I've downloaded the spine-godot GDExtension version for 4.4.1. Unpacked the .zip file and copied the bin/ folder to the root folder of my project. Then I run the Godot editor and while resources like the SpineSkeletalFileResource and other Spine items like that are available, their Inspector doesn't really work correctly. As seen here: ![https://battleoftarot.com/wp-content/uploads/2025/05/Spine-Godot-Screenshot-2025-05-07-201228.png](https://)

      Where I'm expecting something closer to this from the official tutorial ![https://en.esotericsoftware.com/img/spine-runtimes-guide/spine-godot/skeleton-data-resource.png](https://)

      • Misaki ответили на это сообщение.