- Изменено
Crocodilum

- 15 мая
- Регистрация: 16 апр 2016
Hello,
I'm with Spine 3.8.76 on Win10.
I just had a weird behavior with the tab key, the one allowing you to switch to another property.
In my spine, switching from rotation property to movement property added between them a switch in the image path property. Which was not expected.
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And It's not everytime. Sometimes, the path property is after the movement property.
Here I'm going from rotation to movement, but there's a clic where I switching somewhere I don't know where, before to come back in the movement property. And you can see the image path property came after.
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Thanks a lot!
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Hello,
I'm with Spine 3.8.72 on Win10.
I have a spine. Let's say I want to make the process to have a bigger spine at the end. Because my images have become bigger (in dimensions). So I want my spine to get bigger as well.
There no images in my example, I don't need it. I just create one simple IK, which is animated, and I change also the positive/negative property.
The setup:
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So I export my old spine in a json:
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Then I import this json:
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The new spine with the broken IK, if I play the animation:
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But I found how to fix it. I just need to untick then tick again this property:
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If it might help you fix it in the code.
Awwww ok. Indeed, I didn't read it in the changelogs. Only "ruler". I'll wait, thanks for the answer
Hello!
I'm with Spine 3.8.68 on Win10.
I have the same behavior on same Spine version on a MAC Sierra 10.13I just saw Ruler and guides on the roadmap as done, and I saw the guide screen Nathan posted. But I wonder if there's something to activate, because no drag on the rules create any guides for me.
Tested with left clic and drag, right clic and drag, middle clic and drag. Nothing. Why?
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- Nate написал
It could, but that would cause frame 0 to go off screen, which is usually not what you want.
Actually, I don't really care of my frame 0, on what I'm working. Once my first keys are fixed, I'm working with the rest of the animation. But I don't need to see the keys on frame 0.
Nate написалThe less common case of wanting to zoom to the mouse cursor position can still be had via right click drag, then mouse wheel.
Yeah okay, I'll use those two.
- Nate написал
could scroll slightly
No
Ok, too bad.I'm wondering why the zoom couldn't be exactely on the cursor position (on this dopesheet zone). I mean, without taking in account first frame or event current selected frame. Just, you put your cursor on image 21, and spine is zooming itself from this point.
Hello!
I'm using Spine 3.7.94, on Win10.
I noticed a weird behavior, I just wanted a confirmation.
Previously on the 3.6 and before, when zooming with the wheel mouse on the dopesheet timeline, the zooming was centering on the current selectionned frame.
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Now... It's blocked on centering on the first frame no matter where the current selected frame is. I don't get it.
Hmm... I noticed it's happening everytime the very first keyed frame is visible. Once it's off screen, the behavior is acting normally.
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It works so well! Thanks a lot.
Yes, I meant the trial, sorry.- Изменено
Hello!
I actually have a license for Spine 3.6.53.
I'm on Win10.The video export settings are really great for the 3.7. But I can't switch yet, as the developpers are not ready.
And I won't switch the version just for the export. It'll be a pain to revert everytime.I was wondering if there was a way to have the 3.7 demo also installed with the licensed 3.6.53 one?
Without having another HDD with another windows of course.
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Hello!
I'm under Win10 64, and using Spine 3.6.53
I have this bug I can't reproduce. It happens sometimes. Sometimes not. I don't know why, but I know how to fix it temporarily.
When I close Spine, my keyboards keys won't work anymore, and my left mouse button either.
I'm using a corsair keyboard K55, and a corsair mouse Harpoon.
I also have iCue, the Corsair software, running background.If I unplugged the keyboard and mouse, and plug them again, nothing changes.
I just need to launch again Spine, and everything works fine. I don't really understand how all those are related though.
There's no way to force it? To untick some special param somewhere to specify the 0:0 center has to stay the same no matter what?
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Hello!
Often, I go back to the setup mode to modify things. Then I switch back to animate mode.
I was wondering why can't we have the same position of a character in setup mode, than in animation mode?
There's always some offset. The 0:0 never is at the same place, sometimes it's boring to compare things.Because of the UI positionning? I don't know. That could be very convenient though :nerd: