hmm ok I'll take those ideas into practice. Thanks!!
Channfree

- 21 янв 2019
- Регистрация: 23 сен 2015
- Изменено
So I wanted to animate of animated emotes for discord and line using spine, but one issue is explorting gifs with transparency.
They either come out with flashes which is annoying but I just keep swapping colors until they stop.
OR
They end up with a thick pixelated looking border of whichever color you select.I am wondering if I am exporting things wrong, or is there a better way of export gifs with transparency?
Maybe the problem isn't even exporting from spine, maybe there is another software that I could use to convert into a cleaner gif.
Any ideas are welcome, Thanks!
That looks awesome! Thanks! yes I wanted to see where you placed your bones and which ones were controlling what aspects. Did you have to do a lot of... counter animating or secondary animation to get some 3D effects where pieces were moving towards the camera?
First off!! AMAZING WORK, 2nd would it be possible to see a bones version of the gif as well?
This is great!! I love the animation man!
Thanks!
Great thanks!! At least this is programming me to save... every minute
Thanks again thoI have deformed unchecked. but as of right now this keeps happening on and off. I am trying to recreate it now but everything is functioning fine, but this has happened to multiple files for a few times now.
I really hope this isn't one of those... random things that happen then suddenly stop happening when people are looking at it. I'm not crazy haha
My spine crashes when I drag a mesh point outside the original bounding box. Help!
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- В Hey
Hi!
Thanks!
I am open for (depending on how long and how much) some work
I live in USA.
- trinee написалChannfree написал
Though... idk how these rigs would work out in an actual game engine. Like would all these extra bones be too much or something.
yeah sadly I think it's only worth when you make animations for purposes other than videogames, like promotional / cinematics
Yeah, It could work for those games where if you talk to someone a portrait appears. Where like the conversation is all about the face.
Other than that, I would image swap or something.
Javier Prados написалGreat Reel and beautiful animations!!
I like so much the facial animations.
Great job Channfree!!
Thanks brutha
@Wedrownik Thanks man!
@Erikari Thank you soo much. Yeah I really need to do more game based animations haha. I gotta thank you a whole bunch for teaching me some of the stuff that pretty much walled me from improving XD.
@trinee Thanks! I pretty much used what I learned from the stretchy man tutorial into my eyes. Though... idk how these rigs would work out in an actual game engine. Like would all these extra bones be too much or something.
Working on uploading a vimeo version.
After this reel, I did realize I haven't done a lot of "Game" animations like run cycles and such. Haha TT.TT
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Very true
Is it possible to say you wanted to animated a painting and you wanted a subject to move off of the frame. Could you mask the whole painting or rig so that works and you not working with a lot of extra space.
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