Borf

  • 22 июн 2018
  • Регистрация: 22 июн 2018

    Hi Erikari,

    after an hour or two of fiddling around we found the solution. The problem:

    first of all, we packed all our art in a single sprite atlas, with a scale of .66. After that, our artist used that texture atlas and unpacked it in every spine project to get all the art...but this is scaled wrongly and gave a mismatch with some art.

    Because all of the spine projects were already made, we fixed it by repacking an unpacked atlas with scale 1, resulting in proper rendering. Strange though that it renders completely fine in spine, and not with the runtime, this had us confused for a while

    • Изменено

    Hello,

    we're running into a small problem with rendering our animations ingame. This happens using the spine-c runtime that we use, the skeletonviewer.jar viewer, and the unity plugin. What's wrong with out animation file?

    (texture atlas not added due to art restrictions, but this is a combined texture atlas)


    Here you can see the alignment of the little wheel in the middle. The wheel is aligned to the center


    During runtime, the wheel gets misaligned, and scaled wrongly.

    Most other elements in the art seems to work fine, but just some elements have these problems