Ah, I should have payed more attention. I'll look around in the .cs file that you mentioned and see if I can use it. Thanks! :clap:
By the way, am I trying to do something unnecessary or too complex here? What I want is to import the animations made in Spine, use them and then just be able to turn them into ragdolls upon player death events in the game. Is there a better/easier way to solve this? :think:
001F0
- 8 фев 2015
- Регистрация: 26 окт 2014
Hi!
I am new to Spine, really like it so far. :love: I have been looking around for ragdoll support and I cannot seem to find an answer for this, so I thought I'd ask here.
I noticed that you showed some ragdoll support in the Unity Extensions walk-through (https://www.youtube.com/watch?v=UopOOYVj1gc#t=912). I cannot get the Ragdoll/Restore GUI buttons to show, also, there isn't a "Ragdoll Root" input for the Skeleton Utility component.
Am I missing something? Should I be using Unity Pro? Was the feature removed/moved? (You mentioned in the video that it might be moved later on.)