The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more.
Facial animation with Spine
Bravo!
EDIT: Why are the bones off the actual face? It's easier to see the deformation this way?
EDIT #2: I'd love to see a sneak peak of that goblin too.
Oh my god that face. What a brilliant idea and realization.
badlogic написалWow, looks amazeballs!
Thanks!
Vincent_d написалOh my god that face. What a brilliant idea and realization.
Thanks!
Pharan написалNice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.(this would be great with normal maps
)
I agree with you, and fix the eyes a little bit. thank you!!
Nate написалThe hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more.
I will often upload my works! Thank you Nate- :clap:
jfelrod1960 написалThat is completely off the chain!!!! :rock: :yes: :clap: :o
Thank you so much!
This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice.
tocevenzro, this is awesome. Really nice work!
Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.
really nice animation on the face!
pretty cool to see some sketch like this in motion!!
And yes, very smart to use a "facial board tool"!!
Thanks to sharing this
This is goddamn amazing!
Wow, this is very good!
Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.
That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.
Cheers mate
@tocevenzro how many time does it took you to rig and animate this ?
slamtwo написал@[удалено] how many time does it took you to rig and animate this ?
hi buddy, I spent more than five hours for rigging.
RustyRenegade написалHoly crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.
That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.
Cheers mate
It's too much for me praise. but thank you, RustyRenegade
zielok написалWow, this is very good!
Thanks, dude~!!
Xelnath написалThis is goddamn amazing!
Thank you!
Kam ChowChow написалreally nice animation on the face!
pretty cool to see some sketch like this in motion!!And yes, very smart to use a "facial board tool"!!
Thanks to sharing this
No problem dude. thanks!
amcleod написалtocevenzro, this is awesome. Really nice work!
Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.
Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.
ihearmonkeys написалThis is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice.
Thank you dude!!
BTW, when we tweeted your awesome face rig, it was viewed by 586,973 people and got 7,119 likes and 3,074 retweets. :party:
https://twitter.com/EsotericSoft/status/768500637357056000
Your people want more! :love:
Did you cut the image in anyway before you brought it into spine to rig? Like did you cut out the irises?
I believe the eyes were cut out, else it would be difficult to keep the shape of the pupil.
The chin and head were also cut separately from the upper body.