eunjoo However, with changes to the 2D Renderer after 2021, Tink Black can no longer be used.
(To be precise, the previously used URP Spine Lit shader appears pink.)
Using 3D Shaders with 2D Renderer was never supported. You always have to use URP/2D
shaders when using a URP 2D Renderer. Mixing 2D Renderer with Built-In-RP or URP 3D shaders might look correct in the Unity Editor but may break down in builds or lead to other undefined behaviour.
See the documentation:
https://esotericsoftware.com/spine-unity#URP-Shaders---Extension-UPM-Package