When using SkeletonMecanim to play animations, there is a probability that the animation cannot be correctly played at the 1st, 2nd, and 3rd frames, and the character seems to be stuck.
But when looking at the Controller, the animation is still playing because the progress bar changes with each frame.
SkeletonMecanim play animation question
sayi I guess the following thread may help resolve your issue:
https://esotericsoftware.com/forum/d/14025-one-animation-possibly-bugged-with-skeleton-mecanim/5
If it is not the case for you, could you please send us a minimal Unity project that can reproduce the issue via email?: contact@esotericsoftware.com
I'm sorry, I can't share the development content at the moment. The link you provided is not the answer I'm looking for. My issue is as follows: Due to project requirements, the 'Loop Time' of the animation's Motion cannot be checked. So, after the animation is finished playing, I play the same animation again. However, during the second play, I encounter the problem I described in the title.