alright, I believe I've gotten it to work. Somewhat, at least. ![](https://esotericsoftware.com/forum/assets/files/2023-05-02/1683053947-918978-image.png)
note the the outlines on the body, they're tinted correctly now (are black on the texture) the shadow is tinted in the color as well, which isn't great, but I think I can fix it.
The biggest problem implementing this was that the VertexInput struct in "com.esotericsoftware.spine.spine-unity\Runtime\spine-unity\Shaders\Sprite\CGIncludes\SpriteLighting.cginc" didn't implement uv1 and uv2 ![](https://esotericsoftware.com/forum/assets/files/2023-05-02/1683054166-507708-image.png)
after that, I followed this post's suggestions: https://esotericsoftware.com/forum/d/14142-urp-2d--tint-black
I hope a proper implementation will be added though. If I manage to get everything working correctly I'll definitely post an update here/github, but as mentioned before, this isn't my forté, so I can't gurantee anything.