• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Misaki thanks for your rapid update response, I tried to updated the download link of spine-godot doc, please check their usability. hope it work 😃

zh-cn_godot-doc-downloadlink-update.zip
13kB
  • Misaki ответили на это сообщение.
  • Misaki оценил это.
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    (100%) spine-runtimes

    zh-cn-runtimes-list.zip
    3kB

    (15%) spine-flutter Runtime Documentation

    ###################################

    spine-runtimes contains several failed demo links which I cannot access directly. so they are marked with (链接已失效) which means (failed hyper links). Please remove them if you feel it's an inappropriate move.

    wiige Thank you for updating! After reviewing it again, it appears that my update failed in the first place. I have replaced it with the translation you provided!: https://zh.esotericsoftware.com/spine-godot

    Regarding the Spine Runtimes page, thank you for pointing out the broken links! I will remove those links after checking with the team. It may take some time until the Chinese page is ready but I will let you know it is done.

    18 дней спустя

    @wiige FYI: We have added some documentation sections to the spine-unity page. The diff can be found here: https://diffy.org/diff/9d0aed8d7191b
    It's about two topics:
    1) Changing AnimationState or Game State in Callbacks
    https://esotericsoftware.com/spine-unity#Processing-AnimationState-Events
    2) FAQ entry on common outline and Standard Render Pipeline shader problems when using URP.
    https://esotericsoftware.com/spine-unity#Visual

    • wiige ответили на это сообщение.

      Harald GOT! Let me finish spine-flutter doc first please, it's about 95% now, almost done~

      @wiige Of course, no hurry at all, thanks a lot for all your work! 🙂

      (100%) spine-flutter Runtime Documentation is done:

      ZH-CN_spine-flutter.zip
      9kB

      (100%) spine-unity Runtime Documentation, update:

      ZH-CN_spine-unity-update.zip
      59kB

      and some bugs found in Spine Runtimes List and then be fixed:

      ZH-CN_spine-runtime-text-grammar-and-fluency-update.zip
      4kB

      I am working on spine-phaser Runtime Documentation now.

      • Misaki ответили на это сообщение.
      • Misaki оценил это.

        wiige Thank you for translating as always! I have added the Chinese version of the spine-flutter documentation and updated the Spine Runtimes page:
        https://zh.esotericsoftware.com/spine-flutter
        https://zh.esotericsoftware.com/spine-runtimes

        I have not updated the documentation for spine-unity as it would be done by Harald later.

        By the way, do you want to unify the translation of "Runtime" from "运行库" to "运行时"? If so, I will search and replace where the word remains. (I'm not sure of the difference, though.)

        • wiige ответили на это сообщение.

          Misaki Thanks for your rapid response!
          the translation of term "Runtime" ,I prefer the "运行时" rather than "运行库" for two reasons:

          1. semantic, the literal translation of "Runtime" is "运行时", while "运行库" more close to "Runtime Library" in my opinion. The difference between these two words is similar to the gap of "package" and "bundle" when describing a set of softwares. Thus, for aligning to original text, I chosen "运行时" but not "运行库".
          2. customary, some fine-grained documentations had translated "Runtime" as "运行时" over decade like .NET common language runtime of microsoft or java runtime environment of oracle.For lining up with the culture, I suggest the "运行时".
          • Misaki ответили на это сообщение.

            wiige I see, thank you for clarifying! So I will replace "运行库" to "运行时" and I'll report back here when it's done.

            11 дней спустя

            @wiige FYI: We have updated the spine-unity documentation page once more. Changes are:

            • Added spine-unity getting started video to Example Scenes section
            • Added section about new RenderCombinedMesh component, including references from other sections.
            • Added FAQ entry about inner outlines when skeleton requires multiple materials.
            • Added Shader subsection on Post-Processing Effects.
            • Correction of "two-pass" vs "single-pass" in outline shader description text. Was intended differently originally, but was technically incorrect wording.

            The diff can be found here:
            https://diffy.org/diff/734e803ab93bd

            • wiige ответили на это сообщение.

              wiige Sorry for the delay, but we have completed changing the translation of "runtime" to "运行时". Please let us know if you find any old translations that have been left out. Cheers!

              • wiige ответили на это сообщение.
                12 дней спустя

                Misaki Pages are decent and clean now! It cured my obsessive-compulsive disorder, thank you misaki

                Harald Done!

                zh-cn_spine-unity-update.zip
                60kB

                I saw a youtube video was inserted to provide overview of the example scenes, shall we replace it with bilibili video(or some other video from none-network block video streaming site) for mandarin chinese user ?

                • Harald ответили на это сообщение.
                • Misaki оценил это.

                  @wiige Thanks very much as always for all your work! The documentation page has been updated:
                  https://zh.esotericsoftware.com/spine-unity

                  wiige I saw a youtube video was inserted to provide overview of the example scenes, shall we replace it with bilibili video(or some other video from none-network block video streaming site) for mandarin chinese user ?

                  Oh, yes, please, that would be great!

                  • wiige ответили на это сообщение.

                    Harald OK, Let's do a quick update:

                    zh-cn_spine-unity-bilibili-video-update.zip
                    60kB

                    I replace youtube link with this, but I am not sure if it's a proper code for embed iframe video player:
                    <iframe width="560" height="315" src="https://player.bilibili.com/player.html?aid=733379562&bvid=BV1BD4y1Y7By&cid=913927393&page=1&high_quality=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="100%" height="500"></iframe>!!

                    Here is how I forge the code:

                    • I requested the video from https://www.bilibili.com/video/BV1DV4y1A7uf/, its bvid is BV1DV4y1A7uf.

                    • Next, requested bilibili API for cid : https://api.bilibili.com/x/player/pagelist?bvid=BV1DV4y1A7uf, it response:
                      {
                      "code": 0,
                      "message": "0",
                      "ttl": 1,
                      "data": [
                      {
                      "cid": 913960313,
                      "page": 1,
                      "from": "vupload",
                      "part": "[spine-unity] 通过示例场景开始使用spine-unity运行时",
                      ......
                      }
                      ]
                      }

                    • so I get cid = 913960313

                    • Then request https://api.bilibili.com/x/web-interface/view?cid=913960313&bvid=BV1DV4y1A7uf with cid=913960313 and bvid=BV1DV4y1A7uf, got response with aid:
                      {
                      "code": 0,
                      "message": "0",
                      "ttl": 1,
                      "data": {
                      "bvid": "BV1DV4y1A7uf",
                      "aid": 860908820,
                      "videos": 1,
                      "tid": 209,
                      "tname": "职业职场",
                      ......
                      "need_jump_bv": false,
                      "disable_show_up_info": false
                      }
                      }

                    • it said aid=860908820

                    • In the end, put those 3 IDs together: https://player.bilibili.com/player.html?aid=733379562&bvid=BV1BD4y1Y7By&cid=913927393 , and got the iframe video play code

                    Hope my wild way work.

                    PS: this post mentioned the mobile bilibili player is more clean than www version, just replace player.bilibili.com/player.html to www.bilibili.com/blackboard/html5mobileplayer.html.

                    • Harald ответили на это сообщение.

                      @wiige Thanks very much for your update and the detailed description!

                      wiige PS: this post mentioned the mobile bilibili player is more clean than www version, just replace player.bilibili.com/player.html to www.bilibili.com/blackboard/html5mobileplayer.html.

                      Thanks for the hint. We've just updated the documentation page and also replaced the player embeds with the mobile bilibili player version.

                      @wiige It seems that the aid=.. and cid=.. parameters are not needed, and that the following URL works as well:
                      https://www.bilibili.com/blackboard/html5mobileplayer.html?bvid=BV1BD4y1Y7By&page=1&high_quality=1
                      Omitting these parameters should make your workflow much easier.

                      I'm not sure what the page=1 parameter changes either, do you have any idea? Otherwise it could just be omitted as well.

                      • wiige ответили на это сообщение.

                        Harald

                        digged several google results, the blog and this column refer some thing may helpful.

                        page=1 parameter works only for multi-page video collection e.g. this Satfiled OST Collection: set page=5 at https://www.bilibili.com/blackboard/html5mobileplayer.html?bvid=BV1sP411Y7am&page=5&high_quality=1 that player will stream the 5th video of collection. I guess you are right -- it's not an efficient parameter for single page bilibili video.

                        as for aid and cid: aid stand for av code which was changed to bvid years ago, these articles see it as a legacy for compatibility. And I assumed cid stand for clip id, because bvid identified the whole collection while cid become the identification of single video in the video collection, that might be useful for web video scraper rather than embed video.