mansairin Erika написал请您详细说明您的意思吗? Could you be more specific about what you mean, please? 他的中文說的非常的爛, 我想他的意思應該是, 有沒有辦法開發個物理引擎的系統, 讓Spine可以直接演算頭髮的動作,就像Live2D那樣。
Erika Thank you for clarifying. Physics are generally handled through the runtimes. For example here's how to have them influence a Spine skeleton in Unity: 谢谢您的澄清。 物理通常通过运行时来处理。 例如,这是如何使它们影响Unity中的Spine骨架: Blog: 2D and 3D physics for spine-unity