Spine Changelog

Below you will find notes on the changes from one release to the next. For a higher level view of what we have planned for the future, please see our roadmap.

4.3 Releases

Unreleased

  • Allow editor frame rates up to 1000Hz.

4.2 Releases

Unreleased

  • Default physics warm up to 1 for exports.
  • Fixed double click in dopesheet not happening sometimes.

25 Jan 2025

  • Removed 127 audio event limit.
  • Default GIF export speed to 1.
  • Fixed not being able to add a vertex on the mesh trace dialog (useful with Refine).
  • Improved Refine on the mesh trace dialog.
  • Removed double click to delete a vertex on the mesh trace dialog.
  • Fixed not being able to move vertices in edit mesh mode in some cases.
  • Import PSD: Clipping masks no longer merge with the group below, they are applied individually to each layer/group below.
  • Launcher 4.2.19: fixed running multiple instances on Mac, warn if running Intel Spine on an Apple Silicon Mac.

13 Dec 2024

  • Fixed some CLI commands when a project's image path cannot be resolved.
  • Disallow slash in names when duplicating a skin.
  • Disallow slash in names when creating a constraint.
  • Fixed CLI export hang when all skeletons have export disabled.
  • Changed sequence timeline to match attachment timeline behavior.
  • Minor editor rendering performance improvements.
  • Use texture packer alpha threshold when deciding if images are identical for alias.
  • Fixed preview using incorrect mix.
  • PSD import: Fixed [pad] tag on groups not influencing [merge] groups.

5 Nov 2024

  • Fixed Layered when duplicating an animation.
  • Fixed animation clean up deleting keys on export when Layered is checked.
  • Fixed sequence FPS auto key.
  • Fixed deterministic physics not being affect by deform keys.
  • Allow unlocking a bone in the weights view while the bone is selected.
  • Fixed losing clipping annotations in the draw order when the clipping attachment is under a skin placeholder.
  • Fixed color keys being set when adjusting alpha for multiple slots at once.
  • Fixed zero scale breaking the viewport camera in some cases.

29 Aug 2024

  • Fixed playback freezing after disconnecting an audio device.
  • Fixed audio pop when playback is started on OS X.
  • Fixed Last Tool hotkey when it uses ctrl.
  • Fixed Last Tool and RMB forgetting the last tool.
  • When dragging a new vertex in edit mesh mode, pressing shift while over a snap point disables snapping.

5 Aug 2024

  • Fixed polygon packing.

4 Aug 2024

  • Added --export-all to export all skeletons, even if Export is unchecked, for both JSON and binary exports.
  • Fixed some cmd hotkeys not working on Mac.
  • Fixed --activated.
  • Changing physics constraint FPS resets the constraint to clear any accumulated time.
  • Allow playback of non-looping animation with no keys.
  • Changed event float values to 5 decimal places.
  • Don't show lines between inherit keys in the dopesheet.
  • Fixed crash creating an attachment for an inactive bone.
  • Disallow some New... items for inactive bones.
  • Fixed crashes from use of full width digits.
  • Import PSD: added [pad:0] to control padding per layer/group, fixed empty slot names.

28 Jun 2024

  • Added matching folders to find and replace.
  • Allow creating new animations, skins, and events in a folder in animate mode.
  • Allow creating a slot folder when a slot is selected under a bone.
  • Fixed default names not taking folders into account when duplicating various items.
  • Fade point attachments on project load.
  • Import PSD: [slots] and [bones] only applies to immediate children, added [slots], [!slots], [!bones], and [pad:0] tags.
  • Launcher 4.2.18: Fixed hotkeys using opt on Mac.

20 Jun 2024

  • Fixed double click not deselecting bones.

19 Jun 2024

  • Fixed ctrl click not selecting multiple bones.

19 Jun 2024

  • Default auto key to on.
  • Fixed calculating mesh center in some cases.
  • Improved clipping stability for collinear points.
  • Fixed losing vertex selection when dragging a short distance.
  • Fixed 100% zoom being off by half a pixel, causing blurriness.
  • Don't set the viewport selection from the tree selection when changing between setup/animate mode.
  • Fixed crash with New Folder hotkey.
  • Fixed favor mode and view focus hotkeys.
  • Fixed mesh soft selection when using the Direct weight tool.
  • Fixed update bindings using the previous undo state.
  • Fixed mesh compensation in animate mode appearing to apply to pinned skins.
  • Launcher 4.2.18: Improved CLI parameter error messages.

3 Jun 2024

  • Fixed dragging a source or linked mesh to a different skeleton.
  • Fixed loading projects where a source mesh is not found.
  • Improved dragging multiple meshes to a bone when one of the meshes is a linked mesh.
  • Import PSD: fixed parsing for image editors that set group end markers to hidden.

31 May 2024

  • Data import checks for blank names.
  • Fixed blurry icons at UI scales other than 100% and 200%.
  • Fixed regions and meshes getting a blank name when Sequence is checked.
  • Launcher 4.2.17: fixes crash at start on Mac when a controller or similar device is connected.

29 May 2024

  • Fixed crash using undo after checking mesh on a region attachment with a sequence.

28 May 2024

  • Reset skeleton reference scale to 100 if <= 0.01 for older projects.
  • Fixed crash with find and replace unused.
  • Fixed find and replace unused for physics global timelines.
  • Fixed opening projects with an invalid sequence timeline.
  • Import PSD: [path:value*] pattern is applied to layers having no path value, using the layer name before any [name:value*] patterns.
  • Launcher 4.2.16: fixed race condition when running multiple Spine instances.

27 May 2024

  • Added new bone icons: drop, leaf, lightning.
  • Fixed skeleton reference scale being set to 0.01 after undo.
  • Warning skeleton icon for 0.01 reference scale.
  • Fixed frame offset not showing during key offset.

25 May 2024

  • Added tree setting to not show slot paths.
  • Show slot paths in gray.
  • Show the current frame number when dragging.
  • Show orange lines and the start and end frames of a drag.
  • Improved colored bone selection icon.
  • Allow bone compensation with the pose tool when there's only one bone.
  • Prevent forward slash in constraint names.
  • Don't key sequence timelines with favor tool.
  • Fixed sequence keys being deleted when changing attachment slot.
  • Fixed placeholder delete dialog not showing when delete confirmations are turned off.
  • Fixed slot name changing when dropped across skeletons.
  • Fixed crash with very high sequence numbers.
  • Import PSD: added [path:value*] pattern and [!path], allow blank names when there is a [name:value*] pattern.

21 May 2024

  • Added a button to select all bones of the same color.
  • Added a Select - Colored Bones hotkey.
  • Added tree option to show slot folders under bones.
  • Automatically set the attachment name/path and sequence settings when checking or unchecking Sequence.
  • Apply compensation when using the Pose tool for rotation or pasting bone transforms.
  • Improved Parent, Child, Next Sibling, and Previous Sibling hotkeys to work with multiple selection.
  • Improved sorting in the tree for slots with folders.
  • Tree search finds text in slot folder paths.
  • Tree auto scroll causes selection to match viewport when tree filters are toggled.
  • Fixed looping in reverse when playback interpolation is disabled.
  • Fixed 1 frame delay updating skins view after changing a folder parent.
  • Fixed crash opening a project while a file dialog is open.
  • Don't apply bone compensation for the pose tool.
  • Pause physics when dragging a tool with compensation.
  • Import PSD: added [bones] tag, [name] patterns apply to all layers and groups, added [slot:name*] and [bone:name*] patterns, stop a pattern with [!name], [!bone], or [!slot], fixed PSD file lock when cancelling overwrite.

16 May 2024

  • Fixed reading older projects.
  • Improved choosing a unique slot name.
  • Fixed pixel compensation when moving a slot to a new bone.
  • Don't wrap names on tree annotation tooltips.
  • Fixed animations and skins views not updating when folders are moved.
  • Fixed the find and replace dialog not having matches after showing an error dialog.

16 May 2024

  • Changed slot name uniqueness to the entire path rather than just the name. This affects findSlot at runtime.
  • Changed Pixels compensation and the Highlight Pixels hotkey to use the lower left corner of pixels rather than the center.
  • Added visibility dot to draw order and events. When unchecked, the draw order timeline is only shown when nothing or a slot is selected.
  • Added the number of skins to tree skin annotations.
  • Limit number of tree annotations to 15.
  • Improved scrolling to the selected tree node.
  • Reduced memory usage when saving a project.
  • Reduced project file sizes, especially for large projects.
  • Fixed animation draw order after drag and drop of all slots in setup mode.
  • Fixed Key Shown for physics mix keys.
  • Fixed editing clipping, bounds, or a path when the attachment isn't visible.
  • Fixed folder names not updating in animations and skins views after a rename.
  • Disallow forward slash in slot and constraint names using find and replace.
  • Numpad enter works like enter on all dialogs and text fields.
  • Don't zoom after import into an existing project.
  • Import PSD: allow [path] on groups, keep dialog open after an error, added Import PSD hotkey.

6 May 2024

  • Fixed slots not showing a key button when the tree is filtered.
  • Fixed draw order slots changing order during drag and drop when tree is filtered.

6 May 2024

  • Fixed constraint select buttons appearing when they shouldn't.

4 May 2024

  • Show bone select button on constraints.
  • Show constraint select buttons on bones for each type of constraint.
  • Show select button on bones or constraints when multiple are selected under a skin.
  • Fixed memory leak from bone and constraint skins increasing when the tree is refreshed.
  • Added hotkeys to select constraints for the selected bones.
  • Wrap clipping property buttons.
  • Portuguese translation improvements.
  • When texture packing with Current project checked, find meshes using both relative and absolute paths.
  • Launcher 4.2.14: Faster start up. Increased maximum possible memory usage.

1 May 2024

  • Greatly reduced memory usage for large projects.
  • Added animation count to metrics view.

1 May 2024

  • Fixed race condition reading audio devices.

30 Apr 2024

  • Fixed audio devices not appearing in audio view.
  • Refresh audio device list when the select box is clicked.
  • Show draw order timeline when a slot is selected in the tree.

29 Apr 2024

  • Fixed crash dragging a slot in animate mode when bones are hidden in the tree.
  • Fixed select box being cut off on export dialog for JSON and binary.
  • Improved Rosetta error message during export.
  • Fixed rare crash separating bone timelines.
  • Import PSD: fixed [bone] position when a group has no immediate layer children.

29 Apr 2024

  • Fixed long pauses on the export dialog for large projects when preview is closed.

28 Apr 2024

  • Fixed crash long pressing in the tree.
  • Fixed memory leak when unloading a project.

28 Apr 2024

  • Don't include folder names in the names of new slots.
  • Fixed dragging open button for recent projects menu getting stuck.
  • Fixed background flash after project version save warning.
  • Fixed physics constraint limit after import data.
  • Removed OK button from overwrite dialog.
  • Update animations and skins views after deleting a folder.
  • Fixed Frames: Range not appear in image and video export.
  • Added export preview Reset button, which uses a longer timeout.
  • Improved the export dialog for large projects that can't be previewed.
  • Fixed memory leak in some cases when loading a new project.
  • Import PSD: Added [origin] tag.

21 Apr 2024

  • Fixed Bezier IK constraint timelines.
  • Fixed issues from auto backup saving during other operations.

21 Apr 2024

  • Fixed binary export when a mesh has an internal vertex outside the hull.
  • Data export warnings when a mesh has an internal vertex outside the hull.
  • Fixed IK constraint timelines in binary exports.
  • Fixed draw order in animate mode when bones are hidden.

19 Apr 2024

  • Fixed skin constraints in JSON exports.

18 Apr 2024

  • Fixed CLI export crash with animation clean up.
  • Fixed loading some older projects.
  • Fixed export binary extension defaulting to .json.

18 Apr 2024

  • Fixed sequences in preview.
  • Fixed resetting physics when multiple constraints are selected and simulate is deactivated.

17 Apr 2024

  • Fixed clipping bounds for image and video exports.
  • Import PSD: fixed bone tag on merge groups.

16 Apr 2024

  • Improved weld toast messages.

15 Apr 2024

  • Fixed crash hiding a constraint.
  • Disable key buttons when a constraint is hidden.
  • Fixed sequence images being reported as missing when exporting.

14 Apr 2024

  • Improved project clean up when loading older projects.
  • Improved selection after dragging image files.

11 Apr 2024

  • Removed -180 to 180 degree limit on transform constraint rotation offset.
  • Bone rotation in setup mode is no longer limited to 0-360.
  • Fixed trailing 0 on fractional numbers.
  • Fixed world rotation not changing when axes are changed.
  • Faster CLI exports.
  • Region sequences use the size of the setup frame.

11 Apr 2024

  • Report byte offset when there's an error reading binary data.
  • Fixed sequences in the dopesheet and graph showing one too many ticks for Once and Once reverse.
  • Fixed sequence FPS showing many decimal places.
  • Fixed region sequence attachments where frames have different sized images.
  • Fixed image export causing sequences in the viewport to change/flicker.

9 Apr 2024

  • Fixed CLI version check with -v/--version.
  • Launcher 4.2.13: Fixed race condition when running multiple instances at once.

9 Apr 2024

  • Select only rootmost tree nodes after duplicate.
  • Fixed crash after duplicating a skeleton with nested skin folders.
  • Show a max of 10 items in tooltip when dragging.
  • Don't show drag tooltip when dragging image files into the viewport.
  • Updated Spanish and Turkish translations.
  • Import PSD: fixed linked meshes.

6 Apr 2024

  • Fixed Windows input methods not working after opening a file dialog.
  • Fixed transform constraint -100 mix still allowing the bone to be moved by the translate tool.
  • Show up to 10 skin names in the tree annotation tooltip for skins.
  • Import PSD: fixed parsing PSDs with no compression when a layer is below the canvas.
  • Show full skin path under skin placeholders.

4 Apr 2024

  • Enabled color management for Mac ARM when launcher is >= 4.2.11.
  • Updated Ukrainian and Chinese (TC) translations.
  • Improved overwrite dialog to show the file path.
  • Import PSD: [trim:mask] works on groups.
  • Fixed numeric textboxes not keeping values 0 or 1.
  • Launcher 4.2.11: Fixed color management for Mac ARM.

2 Apr 2024

  • Fixed weights not using the new bones when duplicating.

2 Apr 2024

  • Tree visibility dots for constraints to turn them off without changing mixes.
  • Don't wrap rotation and shear Y for a transform constraint when local is checked and relative is not.
  • Allow adding/removing bones for transform and path constraints.

1 Apr 2024

  • When duplicating, if constraints and all related bones are selected, the new constraints use the new bones.
  • Fixed duplicating multiple constraints using multiple undo states.
  • Prompt to duplicate constraint and attachment keys.
  • Fixed path constraint position curves for negative values.
  • Prompt to duplicate constraint bones and targets.
  • Launcher 4.2.10: fixed bloom.

31 Mar 2024

  • Updated viewport icons.
  • Fixed incorrect rounding of numbers.
  • Improved rendering efficiency and memory usage.
  • Fixed mouse cursor flickering on Windows.
  • Fixed views select box icon disappearing when disabled.
  • Updated translations for Chinese, Portuguese, and French.
  • Launcher 4.2.09: fixed mouse cursor flickering on Windows.

29 Mar 2024

  • Added a slot selection button to attachments.
  • Croatian, French, and Korean translations updated.
  • Warning icon on export dialog when exporting JSON with a .skel extension or binary with a .json extension.
  • Fixed import data for inherit timelines.
  • Fixed missing atlas page entries when texture packing.
  • Fixed keys being slightly off whole number frames after import data.
  • Fixed jump after pasting keys.
  • Fixed animation clean up for inherit timelines.
  • Don't show constraint drag indicator in animate mode.
  • Fixed draw order up/down slot icon not being shown in some cases.
  • Fixed draw order folder up/down icons.
  • Fixed incorrect draw order after drag and drop.
  • Fixed animation clean up removing keys incorrectly when Layered is checked.
  • Fixed import PSD using the wrong skeleton name.

27 Mar 2024

  • Icon updates for 200% interface scale.
  • Updated Japanese and Italian translations.
  • Fixed hovering paths in edit mode.
  • Remove duplicate attachments when loading old projects.
  • Updated Celestial Circus example project.

27 Mar 2024

  • Fixed crash selecting everything in a multi skeleton project with skins.

26 Mar 2024

  • Fixed pasting weights when parent axes is selected.
  • Fixed tree selection not changing viewport selection in some cases.

26 Mar 2024

  • Fixed crashes when adjusting keys.
  • Don't highlight hovered curve when a mouse button is pressed.

26 Mar 2024

  • Apply auto Bezier to first/last keys when looping.
  • Don't highlight hovered curve when a mouse button is pressed.

25 Mar 2024

  • Fixed hang using separate for the first/last keys.
  • Prompt to save before opening examples.
  • Fixed crash with set parent and multi select.
  • Fixed curves dimming when a handle is dragged.
  • Fixed drawing path with solid lines.
  • Show isolate as checked when using the new tool in mesh edit mode.
  • PSD processing improvements.

25 Mar 2024

  • Fixed import project creating duplicate animations.
  • When packing an atlas if an edge is whitespace stripped and duplicate padding is on, leave 1px whitespace.
  • Don't lose selected vertices when changing setup/animate mode.
  • Fixed crash when hovering a sequence key.
  • Launcher 4.2.08: Improved 4.2 editor rendering performance, especially when many keys are visible in the graph.

24 Mar 2024

  • Fixed crash keying shown timelines with a global physics timeline visible but no global physics constraints.
  • Added warning icon on physics constraints when the bone reaches invalid values.
  • Disallow creating new items in animate mode, except for skins, events, and animations.
  • Fixed the curves view not synchronizing first/last keys for looping animations.

23 Mar 2024

  • Added keying bone transform inheritance.
  • Allow 2-bone IK for bones with inheritance, with a warning icon on the constraint.
  • Added clicking on graph curve lines.
  • Added PSD export setting to write layers when using File per frame.
  • Synchronize the first and last graph curve handles for looping animations.
  • Hide color management for Mac ARM (Apple GPU bug breaks it).
  • Fixed attachments disappearing in animate mode when bones are filtered in the tree.
  • Fixed losing selection in animate mode when draw order changes.
  • Fixed constraint order being reversed after data import.
  • Don't flash physics limit during export.
  • Fixed binary export for physics limit of 5000.
  • Launcher 4.2.07: Fixed settings being reset for versions < 4.0.

22 Mar 2024

  • Fixed crash when showing a view.
  • Fixed copying weights when only bones are shown in the tree.

20 Mar 2024

  • Fixed curves when opening very old projects.

21 Mar 2024

  • Copy/paste weights when using the weights tool.
  • Copy/paste bones in the weights view.
  • Click to deselect the selected bone in the weights view.
  • Hotkeys for simulate and deterministic.
  • When importing data into a project using the CLI, scale can be a path to an atlas. The atlas' scale is used for the import.
  • Disallow fraction dopesheet row height.
  • Fixed rounding for pixel compensation in some cases.
  • Snap to the center of edges in edit mesh mode.

20 Mar 2024

  • Dim triangles for wireframe meshes in edit mode.
  • Toast messages for weld when there are no common bones or there is no overlap.
  • Toast messages when weld is applied to selected vertices and/or bones.
  • Allow welding a mesh, clipping, path, or bounding box attachment.
  • Allow choosing a mesh or clipping attachment as the source of weights when welding.
  • Keep weights view bone selection when applying weld.
  • Fixed incorrect physics data exports when limit is 500.

18 Mar 2024

  • Added a weights view Weld button to copy weights from another mesh.
  • Fixed crash dragging a slot and folder.
  • Remove special characters in names when processing PSDs.
  • Fixed duplicating a mesh and converting to a region and back without loading the image.
  • Fixed weights view bind button not being active in bind mode.
  • With the weights tool, ctrl+A selects all vertices without needing to select one first.
  • Dismiss instructional weights toasts when the action is taken.
  • Fixed blurry dialogs in some cases.
  • Fixed path constraint sliders affecting other constraints.
  • Fixed jitter in image and video exports.

17 Mar 2024

  • Fixed crash on import PSD dialog with relative paths.

17 Mar 2024

  • Moved PSD processing to its own Import PSD menu item.

16 Mar 2024

  • Improved import project dialog.
  • Resize the dopesheet/graph when unlocked after renaming items.
  • Fixed loading projects where multiple keys for a timeline are on the same frame.
  • Fixed binary export for IK constraint timelines.
  • PSD processing fixes.
  • Fixed separated keys after undoing bone or slot deletion.
  • Fixed rare crash after drag and drop.
  • Fixed expanded nodes in skins view for multiple skeleton.
  • More efficient tree line rendering.
  • Fixed losing empty animation folders when duplicating a skeleton.

15 Mar 2024

  • Fixed losing empty skin and event folders when duplicating a skeleton.
  • Fixed crash creating a new folder in some cases.
  • Improved order when creating new physics constraint for multiple bones at once.
  • Fixed Pixels for negative coordinates.
  • Freeze viewport physics and preview playback when exporting.

13 Mar 2024

  • Fixed crash using undo after constraints reset.
  • Fixed crash duplicating skeleton with empty constraint folders.
  • Fixed empty slot folders being lost when duplicating a skeleton.
  • Clipping in a PSD acts like a [merge] tag.
  • Fixed dopesheet/graph not updating when jumping from a slot to draw order.

11 Mar 2024

  • Fixed animation overview row showing keys from other skeletons.
  • Fixed dopesheet and graph rows when an animation only has global timelines (draw order, events, physics) and the project has multiple skeletons.
  • Only show all global timelines when nothing is selected.
  • Show global timelines when related tree nodes are selected.
  • Animation clean up deletes global physics timelines if no constraint properties are global.
  • Animation clean up deletes physics reset all timelines if there are no physics constraints.
  • Fixed copying physics constraint settings.
  • When pasting constraint settings copied from animate mode into setup mode, don't change setup mode properties.

10 Mar 2024

  • Improved pasting constraint settings.
  • Prompt to duplicate keys for constraints.
  • Fixed projects on load with slots that are not in their folder.

9 Mar 2024

  • Added copy/paste for constraint settings.
  • Don't show insert line for collapsed folders.
  • Drop to start/end of collapsed folder if coming from above/below.

9 Mar 2024

  • Fixed new bone icons crashing with an old launcher.
  • Fixed orange +/- number when dragging keys.
  • Fixed crash dragging deform keys when using value retiming.

9 Mar 2024

  • Added 12 new bone icons.
  • Added Show bones to preview settings.
  • Added celestial circus, snowglobe, and cloud pot example projects.
  • Allow ctrl+shift+drag to duplicate keys when Offset is enabled.
  • Clear Offset when a project is loaded.
  • Hide list of dragged items when over a valid drop location.
  • Smarter default constraint order.
  • Fixed setting keys on the last animation frame.
  • Fixed tree drag and drop for 200% interface scale.
  • Fixed physics in preview.
  • Fixed physics properties label width.
  • Fixed draw order up and down hotkeys.
  • Launcher 4.2.06: Fixed the language resetting to default when running 3.8.99 after 2.1.27.

8 Mar 2024

  • Added a Warm up slider to image and video export so physics can start in motion for looping animations.
  • Fixed image and video export bounds when using physics.
  • Fixed animation clean up for physics reset keys.
  • Fixed deterministic physics being slightly incorrect and shaking when ctrl is held during playback.
  • Fixed text field focus issue on some dialogs.

7 Mar 2024

  • Fixed image compensation when physic constraints are applied.
  • Fixed Skin... crash when selecting some types of tree nodes.
  • Fixed issues with undo/redo when setting keys.
  • Fixed RGB timelines having an RGBA light color.
  • Added a folder highlight to drag and drop.
  • Fixed rare crash creating a new slot or constraint folder.
  • Allow relative paths for PSD data import.

7 Mar 2024

  • Increased max physics limit, inertia, and mix.
  • Fixed constraint order reversing after drag and drop.

6 Mar 2024

  • Changed physics limit to work regardless of framerate. Values are now larger (pixels per second).
  • Flash physics limit label when limit is applied.

6 Mar 2024

  • Added a physics constraint Limit slider.
  • Fixed bones not appearing when dropped on another skeleton.
  • Launcher 4.2.04: Fixes macOS audio issues for all 4.0 and 4.1 versions.

5 Mar 2024

  • Fixed keying using too many undo states.
  • Fixed crash middle clicking empty space in tree.

4 Mar 2024

  • Multiple select properties for path constraints.
  • PSD processing improvements.
  • Fixed drag and drop for multiple items to an empty folder.
  • Fixed physics timeline data import when using an import scale.
  • Fixed setting multiple keys being combined into a single undo state.
  • Fixed importing source meshes that are in a skin.
  • Fixed missing sequence images being moved to the end.
  • Fixes changing slots wrecking attachment position.
  • Fixed reverse constraint order in data exports.

3 Mar 2024

  • Multiple select properties for transform constraints.
  • Duplicate for IK, transform, and path constraints.
  • Fixed undo for transform constraint Match.
  • Middle click a folder to select all immediate non-folder children.
  • Fixed a crash after using undo.
  • Fixed crash removing bones/constraints from a skin.

3 Mar 2024

  • Added skeleton reference scale.

3 Mar 2024

  • Fixed crash creating a new constraint.

3 Mar 2024

  • Improved PSD processing error messages.
  • Fixed missing Replace weights view mode.
  • Better default images and audio paths.
  • Improved UI for adding/removing bones and constraints to/from skins.

29 Feb 2024

  • Fixed support for older macOS versions, back to 10.12.

27 Feb 2024

  • Fixed being unable to create a linked mesh when there is no skin.
  • Fixed crash using undo after creating a slot.

27 Feb 2024

  • Fixed dopesheet timeline scroll zoom when rows are hidden.
  • Fixed creating new constraints in the trial.
  • Fixed file dialog on Linux.

27 Feb 2024

  • Improved bone and constraint add to skin buttons.
  • Fixed physics not being applied right away after data import.

26 Feb 2024

  • Fixed constraint order getting reset on project load.
  • Fixed crash during drag and drop.
  • Fixed slot order being reversed after multi slot drag in animate mode.

26 Feb 2024

  • Fixed constraint Reset being backward.
  • Fixed crash moving attachments to a new bone.

26 Feb 2024

  • Fixed moving attachments to new bones.
  • PSD import fixes.

25 Feb 2024

  • Fixed audio on Mac.
  • Fixed crash deleting multiple different kinds of constraints at once.
  • Fixed crash processing PSDs.

25 Feb 2024

  • Added Auto scale to the texture packer.
  • Fixed folder New... select box being empty.

24 Feb 2024

  • Fixed opening some older projects.
  • Rename constraints that have a forward slash.

24 Feb 2024

  • Fixed crash creating a new attachment on a bone.

24 Feb 2024

  • Added folders for draw order and constraints.
  • Added PSD processing support: bring in images from any program that can write a PSD! The PhotoshopToSpine script is now obsolete.
  • Added "Keep image path" when renaming a mesh or region attachment.
  • Added "Rows" checkbox to dopesheet view properties.
  • Fixed showing IK constraint rename dialog twice.
  • Fixed constraint warnings showing when they should not.
  • Fixed incorrect meshes in some exports.
  • Fixed shear causing physics to explode.
  • Multi select properties for different constraint types.
  • Fixes for duplicate bone and constraint not being in skins.
  • Fixed sort orders after a constraint is renamed.
  • Show folder path in properties and for bones and constraints under skins instead of just name.
  • Include folder path for sorting events, animations, skins, and constraints.
  • Fixed audio being unloaded incorrectly when used by multiple skeletons.
  • Fixed data import for physics global settings and when a physics constraint is in a skin.
  • Fixed audio view cutting off event names.
  • Fixed audio view volume not being applied until changed.
  • Fixed auto key for IK stretch and positive.
  • Fixed holding ctrl for box select after deselecting a mesh.
  • Fixed selecting a sequence key changing the selection.
  • Fixed skeleton viewer physics when run from the editor.
  • Don't show blending overlay under draw order.
  • Improved drag and drop into folders for skins, events, and animations.
  • More efficient dopesheet rendering for stepped keys.
  • Fixed Spine window appearing during image or video CLI exports on macOS.
  • Lower CPU usage when not using physics.
  • Added missing FPS slider to WEBP export.
  • Physics defaults to translation for null bones.
  • Default images path changed to: ./images
  • Fixed ctrl + double click to select deform vertices in animate mode.
  • Fixed sequences changing in setup mode when preview is shown.

26 Nov 2023

  • Fixed mesh deforms in exports.
  • Fixed export preview with physics constraints changing the skeleton pose.

25 Nov 2023

  • Fixed crash when opening a new project with a path constraint selected.
  • When dragging box selection to scale keys in the dopesheet or graph, remember the original keys until the selection box is dismissed.
  • Fixed physics constraints in exports when one has a higher FPS than others.
  • Launcher 4.2.02: Fixed crash after waiting for another launcher instance to download an update.

23 Nov 2023

  • Applied some missing fixes from 4.1.
  • Draw negative frame numbers when the left side of the graph is expanded.

22 Nov 2023

  • Right click the preview menu button to toggle showing the controls.
  • Fixed attachment timelines not being applied on higher tracks.
  • Fixed case of names in JSON export.
  • Fixed some physics constraint behavior when strength is 0.

17 Nov 2023

  • Physics reset buttons affect preview.
  • Fixed running on older macOS versions.
  • Fixed physics timeline JSON exports.

15 Nov 2023

  • No physics for ghosting.
  • Fixed axis lines disappear at some UI scales and zoom levels.
  • Updated physics icons.
  • Improved physics accuracy in long image and video exports.
  • Fixed undo after creating a new physics constraint.
  • Fixed keying sequence FPS when physics are simulated.

13 Nov 2023

  • Fixed physics sliders in animate mode.

13 Nov 2023

  • Fixed physics deterministic getting checked during multi-select.
  • Update physics sliders as keyed values change.
  • Fixed crash when dragging keys.

13 Nov 2023

  • Added global physics timelines.
  • Fixed path deforms in animate mode.
  • Red key states for physics reset buttons.
  • Fixed bugs with deterministic physics.
  • Removed auto key from physics reset buttons.
  • Fixed timeline ticks at high frames when zoomed in.
  • Clamp physics and path constraint property values in the graph.

11 Nov 2023

  • Added physics constraints.
  • Added a pixel snapping mode for region attachments.
  • Added numeric mouse position coordinates to rulers.
  • Added auto Bezier button to dopesheet.
  • Added Export all to JSON export to include items with Export unchecked.
  • Fixed constrained bone transforms when multiple constraints are applied and the bones don't inherit some transform properties.
  • CLI project info processes all files in folder.
  • Fixed window size affecting filtering at 100% zoom.
  • Allow attachment compensation hotkey in animate mode.
  • Update viewport selection from tree when changing animate/setup mode.
  • Fixed changing mesh color in animate mode when multiple are selected.
  • Improved accuracy for bone transform values.
  • Allow hotkeys that change selection or navigate the tree during a tree drag and drop.
  • Fixed export image and video crop size in some cases.
  • Fixed sort order of folders when texture packing.
  • Added alt+letter hotkeys to toggle checkboxes on dialogs and tab to focus the first textbox.
  • Improved curve Value retiming mode when the handles are flat or separated.
  • Fixed Spine preventing OS sleep on macOS.
  • Improved mesh tracing for images with many disconnected pixels.
  • Improved attachment highlights when using pixel grid and highlight smoothing is disabled.
  • Fixed viewport zoom slider being under the ruler when the toolbars are right aligned.
  • Fixed edge pixels being lost in the atlas when a mesh cuts off part of an image.
  • Allow edge loop selection (hold shift) for the Weights tool.
  • Fixed compensation being applied to constrained bones in some cases.
  • Fixed incorrect path handle position for negative positions.
  • ~7% smaller binary export size.
  • Option to redownload example projects.
  • Improved texture packing, especially for multiple pages.
  • Fixed export paths when switching between a file/folder.
  • Fixed text field text being offset when focused.
  • Fixed error messages when export settings are invalid.
  • Fixed specifying a folder for CLI exports.
  • Fixed the Windows IME appearing under the Spine window when fullscreen.
  • Skip UTF8 BOM when reading JSON and atlas files.
  • Highlight playback view speed buttons.
  • Added nonessential data to exports: bone icon, skin color, bone visibility, slot visibility.
  • Fixed rare rounding errors for key times.
  • Fixed keying shearY for transform constraints.
  • Fixed weight locking for linked meshes.
  • Auto weights now respects locked bones.
  • Only place atlas files in a subfolder when there are duplicate suffixes.
  • Disabling interface animations removes animation on viewport zooming.
  • Fixed text being cut off with a user interface scale other than 100 and 200.
  • Launcher 4.2.00: native ARM for macOS, added --activated to test if an activation code has been installed, fixed race condition running many concurrent instances.
  • Launcher 4.2.01: fixed running many concurrent instances that download updates.

4.1 Releases

16 Oct 2023

  • Fixed texture packer error when scaling.

12 Jun 2023

  • Fixed crash box scaling keys.
  • Fixed crash when a linked mesh has a sequence and the source mesh does not.

11 Jun 2023

  • Fixed handles jumping in the graph when using box selection scaling in some situations.
  • Added --relative-parent-max CLI parameter.
  • Fixed using box scale to reverse keys.
  • Fixed rare crash while moving keys.
  • Fixed ghosting in GIF exports. GIFs may be slightly larger, but correct.
  • Fixed texture packer bilinear scaling for some image size and scale combinations.

30 Apr 2023

  • Fixed a sequence region attachment changing size in setup mode when preview is shown and the sequence image sizes vary.
  • Fixed attachments not showing in preview when a slot is hidden or viewport images are hidden.

5 Apr 2023

  • Fixed clicking in blank space to deselect graph handles.
  • Improved sensitivity when starting a drag on a graph handle.
  • Fixed incorrect snapping when dragging graph box selection edge.
  • Added holding ctrl while dragging graph box selection edges to scale using the center of the box as the origin.
  • Fixed incorrect handles after flipping with box selection.
  • Fixed key shift changing values or handles of subsequent keys during box selection scaling.
  • Further improved keeping tree selection when enabling or disabling the tree filter.
  • Updated Mac ARM support.
  • Fixed 1x1px image and video exports when an animation contains IK constraints and a parent bone has zero scale.
  • Fixed the "images resized" dialog appearing repeatedly when Preview is showing a sequence with various sized images.
  • Brighter key box selection when empty.

28 Jan 2023

  • Fixed find and replace not selecting slots if bones are hidden in the tree.
  • Improved keeping tree selection when enabling or disabling the tree filter.
  • Fixed the output path shortening when changing the animation to export.

15 Jan 2023

  • Fixed holding ctrl and clicking the back mouse button on Windows.
  • Fixed color dialogs for viewport background settings not updating until closed.
  • Fixed sequence timelines for Data Import.
  • Added chibi-stickers example project.
  • Fixed hiding a slot causing an attachment to be hidden.
  • Improved warning message when an image is not found.
  • Fixed mesh disappearing when moving a vertex to an invalid position with Deformed checked.
  • Don't scroll viewport when over the window edge.
  • Fixed find and replace dialog losing results after showing regular expression help.
  • Fixed sequence ticks not rendering in graph for some keys.
  • Fixed animation clean up deleting sequence keys.
  • Fixed selecting vertices with ctrl being too sensitive.
  • Improved first path segment when dragging the second handle.
  • Improved packing when using the power of two or square settings.
  • Fixed attachment key buttons not appearing when Show all skin attachments is unchecked.
  • Fixed Set Parent hotkey not working for some types items of items when multiple are selected.
  • Fixed crashes opening a file while dragging the mouse.

1 Nov 2022

  • File dialog chooses a folder for export output prefix rather than a file.
  • Fixed export output prefix being used as folder path in some cases.
  • Fixed texture packer whitespace stripping when using a sequence region or mesh attachment.

24 Oct 2022

  • Fixed crash when keying a mesh.

24 Oct 2022

  • Fixed crash unlinking a linked mesh without a sequence when the source mesh has a sequence.
  • Fixed undo state for keys when unlinking a mesh and copying the keys.
  • Ensure deform and sequence keys are only set for visible attachments.
  • Fixed Key Active hotkey for sequences.
  • Fixed version changing to Latest beta when Latest 4.1 is selected on the settings dialog.

6 Oct 2022

  • Fixed incorrect cursor position when typing into a text field in some cases.
  • Fixed crash with tree collapse hotkey.
  • When changing to animate/setup mode, scroll the tree to keep selected items visible.
  • Fixed dopesheet not showing keys after undoing bone deletion.
  • Fixed Key Shown when Show all skin attachments is checked.
  • Fixed export causing pinned skins list to double.

1 Oct 2022

  • Fixed slow animation playback speed.

30 Sep 2022

  • Support color tags in the animations view.
  • Added --skeleton-viewer to run Skeleton Viewer.
  • Fixed audio not starting over when repeat is enabled in some cases.
  • Fixed animation clean up deleting incorrect keys in some cases.
  • Don't show key buttons for deform and sequences in other skins when Show all skin attachments is checked.
  • Show skin name in dopesheet for deform and sequence timelines when Show all skin attachments is checked.
  • Improved selection when clicking timeline names.
  • Fixed keying when a slot has multiple sequence attachments.

28 Sep 2022

  • Fixed a crash when clicking a select box.

27 Sep 2022

  • Fixed sequence Frame being disabled sometimes in setup mode.
  • Fixed file extension color on open dialogs.
  • Export dialog no longer remembers the JSON export version from the last export.
  • Fixed CLI project import losing images and audio paths.
  • Fixed sequence key state when no timeline exists yet.
  • Don't show mesh resize dialog when changing a sequence's setup frame.
  • Show error icons when images or audio paths are not found or access is slow.
  • Added browse and open buttons for image files.
  • On the Find and Replace dialog enter replaces and ctrl+enter selects.
  • Fixed animation clean up changing curves in some cases.
  • Tree expand/collapse hotkeys work when multiple items are selected.
  • Removed enter and space from cancelling important dialogs.
  • Keep viewport selection after changing skin visibility.
  • Binding and removing bones updates the tree's warning icons.
  • Fixed the Pose tool interacting with bones that have Select unchecked.
  • Improved ghosting key frames based on dopesheet or graph focus.
  • Fixed view keeping focus when minimized or closed.
  • Fixed crash double clicking a path handle.
  • Draw selection lines around region attachments when selected with the bone Create tool.
  • Fixed rare crash when dragging keys.
  • Fixed file dialog showing current folder as a file.
  • Detect and fix invalid mesh edges in older projects.
  • Detect and remove more types of invalid attachments on project load.
  • Fixed linked mesh unlink combining with previous undo state.
  • Fixed CLI project info when there is no output path.

10 Sep 2022

  • Fixed smoothing not being applied to some parts of images.
  • Fixed crash when an image fails to load.
  • Fixed rare file dialog failure on Windows.
  • Fixed weights view Smooth, Prune, and Swap not using the selection for a linked mesh.
  • Fixed bone numbering in some cases for the Create tool.
  • Fixed New > Bone position for skin placeholders.
  • Fixed bone label not showing in tree properties in some cases.
  • Brighter lines between dopesheet keys.

8 Aug 2022

  • Fixed crash deleting mesh vertices.
  • Fixed crash dragging dopesheet rows.
  • Fixed crash while dragging a box selection.

8 Aug 2022

  • Tree button to select an attachment's slot or a slot's draw order works when multiple are selected.
  • Fixed issues with selecting and deleting path vertices.
  • Fixed "animation repeat" setting not being loaded from export settings JSON.
  • Improved scrolling to selected items in the tree and graph.
  • Fixed label for single bone IK properties.
  • Fixed undo after moving a single bone IK target.
  • Update relative paths after CLI import.
  • Fixed PSD export showing the wrong output type.
  • Fixed setting to disable double clicks in edit mesh mode and some other cases.
  • Fixed tap square for bone Create tool when holding ctrl.
  • The Last Tool hotkey now changes the tool in edit mesh mode.
  • Improved zoom responsiveness.
  • Preview respects loop start and end in animate mode when Play current animation is checked.
  • Fixed views briefly opening with the wrong size.
  • Fixed draw order changes using two undo states.
  • Don't start export when a enter is press in text field on the export dialog.
  • Launcher 4.1.09: fixed -Xmx CLI parameter on Mac, increased Mac and Linux maximum RAM default from 1024 to 2048.

14 Jul 2022

  • Fixed meshes losing bones in some cases when moved to another skeleton.
  • Launcher 4.1.08: fixed losing activation code when many Spine instances are started at the same time.

11 Jul 2022

  • Improved selection of bones without a length.
  • Fixed missing Bezier handles after pasting.
  • Fixed broken curves after pasting.

8 Jul 2022

  • Fixed crash when clicking Pack Settings.
  • Fixed crash clicking Select Bones during Edit Mesh.

7 Jul 2022

  • Fixed texture packer settings not being stored separately for JSON and binary export.
  • Fixed texture packer bilinear scaling smearing the image in some cases.
  • Better PNG optimization error messages.

5 Jul 2022

  • Fixed clicking in empty space to deselect in the graph.
  • Fixed rare crash with sequences during export.
  • Fixed Curves view not updating the skeleton during a drag.

1 Jul 2022

  • Fixed export launcher update warning.

30 Jun 2022

  • 4.1.00 released!

29 Jun 2022

  • Fixed texture packing to WEBP failing the first try and not using the specified settings.
  • Fixed crash pasting sequence keys after unchecking Sequence.

26 Jun 2022

  • The "separate" button in the Curves view now also applies to pasting keys.
  • Fixed dopesheet and graph drag indicator.
  • Added launcher update warning for PNG optimization.
  • Fixed loop start text field not showing 0.
  • Use skin placeholder setup pose visibility for Find and Replace "unused" search.
  • Added Find and Replace "missing images" search.
  • Improved Bezier handle adjustment when deform keys are moved.
  • Improved default Bezier handles for deform keys when Bezier is clicked.

19 Jun 2022

  • Allow setting the parent bone for multiple bones or slots to the parent of one of the selected bones or slots.
  • Improved dopesheet sort order when names end with a number.
  • Improved tree lines for selected items.
  • Fixed origin not appearing in texture atlas.
  • Allow dopesheet and graph select button when selection is not locked.
  • Fixed mesh or weights brush size circle not disappearing after a Brush+/- hotkey.
  • Allow dragging multiple constraints at once.
  • More space around graph auto frame when the graph view is tall.
  • Fixed crash dragging the last key handles in some cases.
  • Fixed IME input repeating the last character.
  • Fixed crash when attachment path contains a period before a slash.
  • Fixed crash right clicking to jump to an item when in a picking mode.
  • Disable sequence properties when attachment is not visible.
  • Fixed using sequences with linked meshes.
  • Fixed crash when a pingpong sequence has 1 frame.
  • Fixed rare crash during undo/redo.

25 Apr 2022

  • Updated Chinese, Japanese, Korean, German, Italian, and Croatian translations.
  • Fixed APNG export artifacts.
  • Dim tree lines for hidden/inactive items and for text search.
  • Fixed blank new skin placeholder dialog.
  • Don't lose tree selection when showing multiple attachments.
  • Fixed find and replace for tree selection when draw order slots are selected.
  • CLI texture unpacking does unpremultiply alpha when the atlas page has pma:true.
  • Sort animations on import project dialog.
  • Improved expand/collapse icon for selected tree items.
  • Fixed rotate hotkeys not using a new undo state.
  • Prevent window title from pushing menu buttons off screen.
  • Fixed error showing initial welcome screen images.
  • Fixed image and audio paths set to "././".

29 Mar 2022

  • Added Unused checkbox and Select button to Find and Replace dialog.
  • Fixed loading some older 4.1-beta projects.
  • Fixed GIF export quality when speed is 1.

28 Mar 2022

  • Fixed font rendering issues.
  • Fixed skin icon colors in skins view.

27 Mar 2022

  • Added many settings to PNG and APNG exports.
  • Added speed setting to GIF export.
  • Fixed loading some older 4.1-beta projects.
  • Update the tree when changing the tree indentation setting.
  • Added colored lines to the tree.

21 Mar 2022

  • Added optimization settings to make much smaller PNG and APNG exports.
  • Much faster GIF export.
  • Added "replace existing animations" checkbox to Import project, animations.
  • Fixed export frame count not appearing right away.
  • Don't show path constraint chain scale warning when all bones are under the first bone.
  • Weight smoothing now respects weight locks.

9 Mar 2022

  • Added new export formats and encodings: WEBM, AWEBP, MPEG4, ProRes 4444, AC3, AAC.
  • Fixed unreliable video exports.
  • Much faster video exports.
  • Fixed rounding of bone weights in JSON exports.
  • Added warning when not exporting a skin that has bones or constraints.
  • Added forceAll JSON export setting.
  • Fixed bug where export preview caused setup mode to have some animate mode features.
  • Launcher update (4.1.04): functionality needed for new exports.

12 Feb 2022

  • Added support for WEBP to image export and texture packing.

8 Feb 2022

  • Fixed crash opening a project.

5 Feb 2022

  • Fixed draw order filter in graph and dopesheet.
  • Fixed applying a curve preset when existing handles are auto.
  • Fixed weights view lock icon placement for some font sizes.
  • Reduced overall memory usage.
  • Prevent favor tool overshoot for default and setup modes.

29 Jan 2022

  • Added locking a bone's weights in the weights view.
  • Fixed crash applying a preset in some cases.
  • Fixed preview not showing applied skin attachments in some cases.
  • Prevent text fields from having keyboard focus when disabled.
  • Fixed tint black checkbox when multiple slots are selected.

27 Jan 2022

  • Fixed undo after dragging weight text field in weights view.
  • Fixed text fields with very small negative numbers.
  • Improved bone rendering for very small bones.
  • Prevent bones from having zero scale in setup mode.
  • Improved mesh weight accuracy in binary exports.

20 Jan 2022

  • Fixed some crashes when setting or moving keys.

19 Jan 2022

  • Save 4.1 views separately so 4.0 views are not lost.
  • Fixed a mesh rotating when bound to a bone.
  • Don't change auto Bezier curves to linear when pasting keys.
  • Added Swap button to weights view.
  • Fixed the graph Shape retiming mode in some cases.
  • Added a default curve type setting.
  • Improved Bezier handle adjustment when moving and setting keys.

17 Jan 2022

  • Fixed view toolbars being hidden.
  • Fixed New select box when multiple bones are selected.
  • Fixed button to select a slot in the draw order when the draw order is closed.
  • Fixed selection after creating a constraint.
  • Fixed binding the parent bone to a mesh with no weights.

16 Jan 2022

  • Fixed problem reading curve presets from settings files.

16 Jan 2022

  • Added a Curves view with presets.
  • Changed dot icon for attachment visibility.
  • Added "Box select pause" settings for the graph and dopesheet.
  • Allow hotkeys to be reloaded without restarting.
  • Added Refine button to mesh trace and allow clicking to create vertices.
  • Added hotkey for mesh trace refine.
  • Mesh trace hotkey traces again if mesh trace is already open.
  • Fixed edit mesh dialog being the wrong size in some rare cases.
  • Added --animate-mode CLI parameter to open project in animate mode.
  • Added --no-save-prompt CLI parameter to never prompt when closing an unsaved project.
  • Moved graph retiming setting to graph view menu, default to shape, save across runs.
  • Reduced graph toolbar clutter.
  • Show fewer decimal places for rotation when not typing.
  • Don't use selected keys when enabling auto frame.
  • Changed most "Hide X" checkbox menu items to just "X".
  • Added checkbox for image and video export to render the current selection, removed --export-selection CLI.
  • Fixed sequences using pingpong reverse.
  • Fixed auto Bezier button highlighting when a key and handle are selected.
  • When the second Bezier handle is selected, setting the curve type affects the previous key.
  • Fixed dragging path constraint sliders with auto key.
  • Sort skins and animations using folders for JSON and binary data.
  • Don't write skin names in binary data for skins that are not exported.
  • Hide tree annotations for inactive skin constraints when Hide skin bones and constraints is checked.
  • Fixed data export with no output path.
  • Allow most actions when multiple bones are selected and one is the root.
  • Added toast when trying to set world rotation outside 360 degrees.
  • Added Layered checkbox for animations intended to be applied on top of other animations, so clean up knows to preserve more keys.
  • Fixed the "mesh image files" changed dialog appearing when a mesh sequence has different sized images.
  • Improved graph line rendering.
  • Fixed viewport blurry axis lines at some zoom levels.
  • Fixed bug when renaming events.
  • When pasting keys, use linear to avoid an S shaped Bezier.
  • Fixed attachment visibility being incorrect when bones aren't shown in the tree.

30 Nov 2021

  • Fixed crash adjusting deform key handles.
  • Changed rotation rounding to avoid unnecessarily precise values.
  • Fixes from 4.0.51.

21 Nov 2021

  • Dragging a graph handle when multiple are selected adjusts them like the 3.8 graph.
  • When dragging a graph handle, dim other curves.

19 Nov 2021

  • Updates from 4.0.49.

8 Nov 2021

  • Fixed crash exiting edit mesh mode.

7 Nov 2021

  • Fixed creating a new IK, path, or transform constraint by clicking to create the target bone.
  • Fixed tree nodes being grey when setting new constraint bones.
  • Fixed pressing ctrl when a text field is focused resetting the text field value.
  • Fixed box selection when a parent bone has zero scale X or Y.
  • Fixed removing a single attachment's timelines removing all attachment timelines.
  • Fixed crash pasting sequence keys to an attachment without a sequence.
  • Fixed Data Import for sequence attachments.
  • Fixed graph framing for scale keys.
  • Fixed dragging an attachment from a skin placeholder to the placeholder's slot.
  • Launcher update (4.1.01): fixed crash on Linux with some themes.

10 Oct 2021

  • Fixed crash duplicating a skin.
  • Fixed crash in some cases using undo in setup mode.

9 Oct 2021

  • Fixed using Set Parent on an image file.

8 Oct 2021

  • Added sequences for region and mesh attachments for easier frame-by-frame animation.
  • For drag and drop of multiple bones and slots, allow dropping on parent bone.
  • Show name color tags in the dopesheet and graph.
  • Show a toast instead of a dialog when attachment keys are automatically deleted.

Older Releases

The changelog for older releases can be found in the changelog archive.