Keywords | mesh weights |
---|---|
Repository | repo:editor |
Assignee | assignee:nate |
Author | author:nate |
Commenter | commenter:nate |
Issue number | #256 |
Milestone | v3.8 |
Label | label:bug |
Pull requests | pr |
Negate | -repo:runtimes |
[flutter]I added a colorFilter to the canvas.drawVertices in spine_flutter.dart, it doesn't work on iOS
[godot] More controls in drive mode on SpineBoneNode
[godot] Exporting for iOS fails due to missing MoltenVK framework
[godot] Additive mix blending bug after track entries completed
[Flutter] Use `FilterQuality.medium` instead of `FilterQuality.high`
Sequence keys playback may not be correct when the keys' FPS and timeline FPS are the same
Spine-player IOS 15.5 disposing player memory issues
Weight locking is ignored in linked meshes
Keyed `Shear Y` mix value cannot be imported correctly via JSON data importing
Add an option to change the direction of Zoom Drag for stylus users
Setting a decimal point value for `Row height` prevents selecting the middle timeline by box selection.
Timeline bar jumps when Audio events are keyed
Add an option to delete skin placeholders that have attachments when deleting a skin
[godot] Expose Attachment API
Respect locked bones when performing automatic weights calculation.
Unable to run export CLI Command on Linux Server
Snapping occurs when keys with Bezier curves are pasted and then the previous keys are turned to Bezier
Spine Pixi Runtime
[Bug] 中文文件名导入显示为问号"?"
Add a feature to apply basic shapes to path attachments
export multi resolution missing undefined case.
[PhotoshopToSpine] Using `[scale]` tag and `Trim Whitespace` at the same time makes frame-by-frame animations wobbles
Solo Slot function
Constrained bones do not rotate correctly when `Rotation` `Mix` in the Transform constraint is less than 100
Add a feature to save Dopesheet Filter presets
[spine-ts][player] Fix skeleton bounds now incorporate clippings
[monogame] Apply atlas page texture wrap settings in MeshBatcher
Add "per skin" packing
Add a feature to divide mesh edges
[request] limit axis and ranges on bones (especially for usages with transform constraints)
Add a copy button for the common export settings to other export types in the Export window
[request] please make mouse wheel zoom in dope sheet work everywhere in the dope sheet area, like the graph editor
Please show confirmation dialog when export files already exist instead of overwriting these
[request] Please auto popup bone naming dialog input after hitting new --> bone
[xna] [monogame] [csharp] Issues enabling Multiply and Screen blend modes
IllustratorToSpine shows an error in Illustrator v26: "Can't load XMP Script library"
Add a "Selected skeletons" option to the Scope field of the Find and Replace
Allow swapping RMB and MMB
Add bones to existing "Bones" list under constraints
Import animation from CLI
[ts] Add first event audio implementation to webplayer
HTML export option
Ruler and guides
Add padding setting to Inkscape export script
Allow creating folders for animations by typing forward slashes
Allow linking curve handles of keys at the start and end frames of a loop animation
Viewport rotation
Allow smoothing using all triangle edges
Add hotkeys to switch Dopesheet and Graph filters
Duplication of attachments between skins
Export bone icons as nonessential data
Better sorting of animations on import
Single toggle for turning ghosting on/off
Option to show animation name in exports
[request] Please make it possible to only select keyframes of currently selected channel in Graph while keeping the others visible
[request] please make it possible to in- and/or exclude slots from ghosting
Keep the curve even if the key to be pasted has the same value as the key
[request] Doubleclick on preview window canvas to make it full screen
Settings to play a sequence automatically
Please make the export filename(s)/folder name visible in the export dialog
[request] Please split 'Toolbar position' setting to set differently for SETUP and ANIMATE mode
Linked path attachments for skins
Allow custom frame numbers on the timeline
Allow to separate top/down and left/right of transform constraints
Allow to scale the root bone ignoring the inherit scale option
Add settings to optimize atlas PNGs in texture packer settings
Mute timeline
Add hotkeys to move slots to the topmost or the bottommost of the Draw order
Add a way to specify many skin names to export
Allow easier configuration of skins for different proportions
Folders for draw order
Add an option to constrain the X and Y axis values of each transformation
Auto weights for clipping and bounding boxes
Hide/Show everything except the selected item
Add an eyedropper tool for the color chooser
Per key setting for smoother curves
Problems view
Warning filter in the tree
Distance based auto weights
Improve moving rigging across skeletons
Create export viewports in the editor viewport
Bulk unbinding bones from meshes
Multiple image folder paths
Modifier key to copy when dragging tree nodes
Support Maya-like default hotkeys
Moving an Attachment to a different Slot does not move keys
Consolidate files
Duplicate folders
Separate the ability to select from the one to edit in the viewport
Compensation to work also when pasting transforms
Skin sets
Add an all skeletons row in the dopesheet
Allow different types of objects to be selected and moved
Photoshop To Spine script to consider clipping masks
[trim] and [notrim] tags for the PhotoshopToSpine script
Snap to whole or half numbers
Copy/Paste special for meshes and attachments
Improve reset mesh in setup mode to keep mesh deform keyframes
Improved timeline zoom behavior
Bone scale per project
Select checkbox for skeletons
Allowing ghosting of single meshes
Weights view improvements
Advanced tree filters
Timeline markers
Moving skin placeholders across skeletons loses the skin contents that aren't active
Allow export paths relative to the spine project file location
Opt-in setting to get a warning when opening a project with an older version than the current editor version
Allow changing hotkey for tool selection toggle (RMB)
Show only visible skins in the tree
Allow the Slot Color view to set colors for bones and attachments
More options for selecting bones
Mesh UV texture offset
Process PSD files similar to the PhotoshopToSpine script
Alignment tools
Custom wireframe color for meshes
Warn user before saving if the file on disk changed
Proportional bone splitting
Duplicate attachment dialog
Skin properties row for attachments
Allow Clean Up to be used for animations intended for higher tracks
Adjust mesh weights to match another mesh
Scroll timeline horizontally with mouse scroll wheel
Skeleton locking
Add type-to-search and type-to-filter to Animations list
Setting for suboptimal zoom
Improve stored selections
Motion blur for image/video export
Show slot properties when an attachment is selected
Range constraints
Easier scaling of animation speed/dopesheet key spacing.
Preview view improvements
Add Krita export script
Allowing ghosting of bones
Menu for selecting an attachment under the mouse
Allow bone order to be changed
Tinting multiple slots at once
Allow Tint Black on region attachments.
Separate views for tree sections: constraints, draw order, events, images, audio
Improve "Shift" hotkey functionality when creating straight edges in Edit Mesh mode
Snap to center of edge when creating vertex
Save current views layout
Hide unkeyed bones to reduce clutter
Mesh Manipulation: mirrored vertex creation
Multi-Monitor Support for editor
Allow aligning attachments with bones outside of Setup Pose.
ctrl+shift+arrow_down to select all children instead of just the first
Allow editing properties for multiple constraints at the same time
Hotkey editor
Allow linked meshes to be moved to a different slot
Duplicate constraints
Mesh soft selection: graph
Mesh manipulation: primitive shapes
Mesh manipulation: lasso selection
Motion paths for ghosting
Let Texture Packer pack pages according to setup pose draw order.
Per-vertex colors
Setup mode compensation
Copy/paste attach keys to other slots
Hotkey for centering on current selection
Non-destructive offset+shift for secondary motion.
Setup Mode: "Mirror" a chain of bones and images.
Better communicate the difference between slot visibility and keyed slot attachment.
Constrain different transform properties
Allow numeric input for vertices
Mesh manipulation: rotate/scale vertices in edit mode
Export slot visibility as nonessential data
Copying keys to another bone should support multiple bones like when copying bone poses
Bounding circles
Sync first and last keys for looping animations
Skin change keys
Math expressions for transform numeric input
Show key values on hover
Name / value annotations
Timeline annotations
Mark portions of an animation to export as multiple animations
Copying keys should use world or local space like copying bones
Color chooser presets
Skeleton attachments
Slot image chooser
Copy constructors for Skeleton and AnimationState.
API to support serializing AnimationState
[Godot] Add ability to see list of available animation events in editor
[godot] Expose SkeletonBounds and BoundingBoxAttachment
[phaser] Add a way to easily add images to a skeleton
[spine-cpp] Reduce the number of calls to malloc
[c] Function to add a new named skin to Skeleton Data at runtime.
[ue4] Expose bounding box attachments to BP, add example for mouse intersection
[runtimes] Add IK following demo
[runtimes] Ensure all language runtimes have up-to-date code documentation
[runtimes] Check version and fail gracefully if runtime version doesn't match skeleton version
[cpp] Attachment cloning problems
[unity] Refactor GetRemappedClone methods
[unity] Custom slot materials at SkeletonGraphic and SkeletonGraphicCustomMaterials
[unity] Support for UI Toolkit
[unity] AnimationReferenceAsset workflow improvements
[unity] Minor functional cleanup
[Unity] Improvements of Unity's SpriteAtlas support
[unity] Add an example scene demonstrating root motion scripts
[unity] `SkeletonRenderSeparator` ignores `Mask Interaction` mode of parent `SkeletonRenderer`
[unity] Provide Animation override mapping for Timeline Animations
[unity] GPU skinning
[unity] Use new multi-pass support of newer URP versions in shaders
[unity] Support SSRR reflections by Spine shaders in deferred render mode
[unity] Unity scoped package registry
[unity] Provide component interface to set combined skins
[unity] Provide Component interface for setting initial animations on tracks 1-N
[unity] Improve example scenes, description and structure
[unity] Outline shader constant outline width at differently scaled attachments
[unity] Performance improvement - parallelization
[unity] AtlasRegionAttacher creates unnecessary Material clones
[Godot] Support for 3D system
Spine for Ren'Py
[ts][player] Support audio events in web player
[libgdx] Use a tree for Skeleton Viewer skins and animations
[AnimationState] Wildcard for AnimationState mix data.
Screenshoting on macOS interferes with Wacom
IKConstraint stretch not applied in runtimes
Export artifacts when anisotropic filtering is enabled on M1
Use a separate skeleton for Preview to match additive runtime behavior
Compensation will sometimes break Mesh Attachments on continuous transforming
Exporting very large images silently fails
LWJGL fails in certain display configurations on Linux
[godot] Spurious errors when importing atlas pngs and Spine icon not showing up
[ue] Importing skeleton does not seem to work on 5.3.0
[flutter] Callbacks on TrackEntry are not invoked correctly
[ue] Tint of normal blend mode attachment in mix-and-match is incorrect
[ue] Crash in EventQueue::drain()
[godot] Culling not applied to meshes in 4.0
[godot] Debug text rendering leaks RIDs
[player] Take clipping into account when calculating animation viewport
[threejs] Sorting issue of attachment meshes for negatively scaled bones
[ue4] "Create collision" in editor mode with realtime on generates physix cache files each frame
[ue4] Bone follower not working as expected
[ts] Timeline Hold holds track entry too long
[ue4] BoneDriver and BoneFollower do not take actor scale into account
[unity] ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects
[unity] GetRepackedSkin does not maintain blend modes
[unity] Mask interaction materials cause unnecessary batches
[unity] Spine/Skeleton Lit shader shows incorrect light/dark changes
[unity] Prefab instance always lists MeshFilter as override
[unity] Mecanim animation preview windows
[ue] Assigning dynamic materials at runtime does not work
[unity] Main component restructuring
Please add a setting to turn of animation on mouse wheel zoom
Spine Haxe runtime
[unity] Delayed on-demand loading of Atlas assets
[ts] How to destroy `SpineCanvas` or stop the `app.update` and `app.render`?
[flutter] Crash on Windows in debug mode
[flutter]Can the slot use HSV color change?
[flutter]Can not run the example, unable to load png in asset
[Flutter Flame] App crashing using SkeletonData.fromJson
[godot] Error message on export on Windows
[Godot] Some textures in the atlas are not displayed when imported into Godot
[godot] Chinese attachment/file names fail
[godot][cpp] Clipping broken
[godot] SpineSlotNode stuck on initial transform
[unity] BoneFollowerGraphic does not respect LayoutScaleMode
[godot] Editor with C# supports fails to find .NET SDK on Windows
[godot] Constant file permission requests, font rendering issues and crashes on macOS
[godot] Cannot download Godot from doc links
Package examples as samples
[unity] Exception when separated empty mesh at SkeletonGraphic
[spine-ts] Fix screen blendmode
[unity] Mask material generation issues incorrect warnings when only animation sets visible attachments
[unity] Editor artifacts showing bones over Inspector window (Mac M1)
[react-native - three.js] WIP support
cocos2dx-4.0 support spine 3.7?
[Phaser] rendering corruption
[unity] Event values doesn't work
[unity] ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1
[Phaser] Fix GameObject input not working