Z
z502768095

  • 16 ноя 2023
  • Регистрация: 11 ноя 2023

    Mario

    OK.I Fixed that.

    Mario


    I made some changes, but it didn't fill the whole screen as much as I wanted. There is an extra part above the SpineWidget and a missing part below. Is there a problem with the spine source file?

    sorry,The source code is the following。The above picture was pasted incorrectly


    I find this, maybe it has bug. And We want three fill mode
    1、 fill_x
    2、 fill_y
    3、Fill_XY.

    • Изменено

    Hello , we have a question.
    We have a spine file with 1280 x 720 pixels. Used as a full-screen background on UE4's spinewidget and the anchors are set to full-screen. However, the phone will not completely fill the entire screen error phenomenon, for example, in the phone 2048*1536 the spinewidget will appear on the top and bottom part of the empty.
    How do we solve this?
    UE4.24 & Spine 3.8.

    The result we want is that regardless of the size of the phone, the background must fit the full screen, and some stretching of the X and Y axes is OK.