I mean for exporting things under the "Image" and "Video" section, so I can call it something other then "skeleton", maybe "punch_r-hand", or "punch_l-hand".
whattheflop14

- 23 сен 2013
- Регистрация: 24 мая 2013
Also, can you have a section under exporting called "name" (or something of that matter)? So you can type what the name will be when you export it? Because what I have to do is click the "Output Directory:" and then type the name from there.
I would, but the thing is...
It's not just this project file, so far all project files I've tried to export using this format cut it out. Here's another example (beginning of the animation):
And at the middle:
It is almost perfectly fit at the beginning (arrow is cut off a bit and the back of the bow, too). Then as it moves up it cuts off
So what you said is probably correct.- Изменено
I wanted to export this unfinished bow animation, but when I export as a GIF or Quicktime (Codec: Animation/Raw), it cuts off the edge of the bow...
Why does this happen?I don't believe there is currently anything implemented into spine that adds the ability to do motion effects like you're talking about.
Currently you would have to keyframe a certain image png to appear (like you said), until they possibly add it in.
Good luck with your animation!Great, I don't believe the name of the animation matters, just as long as you are selected on it before you start to animate. If it was called "temp" it would work, you'd just have to make sure to left click on it so it lights up. Anyway, good luck and have fun with Spine!
Make sure on the right side that you are selected on an animation. If you just created the file, go under "Animations" on the side, there should be one created by default called 'animation' in all lowercase, make sure that's selected before you start to edit.
Guessing that the video is about FAKING draw order, I'm thinking there currently isn't a REAL way to do it...Yet....
Great, I've been wondering this too. Also, is it possible that Ghosting will be available through export? I've been wanting to make animations where a weapon/fist swings and there is the ghost trail left behind, would this be possible?
What I would do is flip the skeleton before you make the animation, if you want to do it during the middle of an animation then its not the easiest to do it in a 2D animator. but you would make half of the animation, then flip it, then make the other half.
Hm...I'll make sure to post more here if I find different bugs
Hi, sorry for the late response.
And yes, I do remember using undo a few times, but not anymore than I usually do.I had the same problem...Sort of...
I exported a video of a character holding a gun and shooting it, the gun streched out longer then the character, but it cut off the tip of it, ending at the front of the characters face.
I also find it weird how you have to have a background color when you export for video.- Изменено
Hello esotericsoftware, I was just using your product and something quite weird happened. I was messing around trying to animate a character, and all of a sudden a blue line (the one that shows up to mark the "Translate" key) showed up in an unusual spot. Here is an image of what it looked like... (disclaimer: This isn't the actual occurrence of the bug, I photoshopped it in to show an example of what had happened.)
Here is a link to the image: http://tinyurl.com/nmr3pl7I then clicked on the blue key and spine crashed, resulting in a pop-up telling me if I wished to send a report to the Spine developers (which I did). The blue key showed up on the dopesheet where the white key is supposed to show.
Any clue what it is?