wendy

  • 24 апр 2013
  • Регистрация: 27 мар 2013
    • Изменено

    Hey,

    I'm trying to come up with a way to organize my skeleton/images so that they make the most sense. How do you guys do it?

    Right now I'm thinking of naming things with the side first, or m for middle, a descriptive noun, and then a number for more than one iteration/part. An example of this would be L_Foot_01.

    Thoughts would be greatly appreciated

    that cleared up a lot! thanks!

    • Изменено

    Hi,

    I've been messing around with Spine for a little over a week now, and the root bone continues to confuse me.

    Here is what I think it does:
    Mostly it doesn't appear to be a bone at all, but sort of a master position for the whole skeleton. Almost like a puppet on a stick, the root can be used to adjust for terrain or positioned so that multiple animations line up.

    And if you make a new root bone and then parent new bones to it, is this a static point that the other bones can move around but it is not influenced by? Am I correct?

    I guess what I'm also asking is when is it more efficient to stick a root bone in rather than a regular bone. IS it better to avoid roots when you need more flexibility, ie a jumping animation as opposed to a walk.

    While we're requesting- an Onion Skin feature would make a world of difference. Without it I can only roughly estimate my key poses.