Have you guys been working on this since then? You could base your algorithm on the one that Cocos 2D-X has going on. Took me just 1 day to port it to our engine (Point, Rect, Clipper etc).
lucbloom

- 8 дек 2016
- Регистрация: 8 дек 2016
Have you guys been working on this since then? You could base your algorithm on the one that Cocos 2D-X has going on. Took me just 1 day to port it to our engine (Point, Rect, Clipper etc).