hwadock

  • месяц назад
  • Регистрация: 15 апр 2013

    출시축하드립니다. 게임이 4.2로 개발된 줄 몰랐어요!
    4.2버전으로 개발하실때 유니티상에서 버그나 애로사항이 따로 없으셨을까요?
    물리기능이 좋아보여서 4.1로 업그레이드 할지 4.2로 업그레이드 할지 고민중입니다.

      hwadock

      Amazing work with the collaboration!

      hwadock Please do! I am excited for the Frieren collab tomorrow.

      hwadock

      Hey! I'm currently enjoying the game and it is super cool to see that you played a big part in it. <3

      • hwadock ответили на это сообщение.
      • hwadock оценил это.

        hwadock Awesome! Very happy to see these beautiful animations using physics! 😊 Thank you for letting us know!

        When draw order keys are always there, they are easily moved or keyed accidentally.

        The filter is an option, but using it to hide draw order or events then makes it slightly harder to use the filter for other things.

        We have a number of "global" timelines now that aren't associated with a specific bone: draw order, events, and physics global inertia, strength, damping, mass, wind, gravity, mix, and reset all. Showing them all the time (if they have keys) adds clutter to the dopesheet. For physics we only show them if a physics bone or constraint is selected. Now for draw order and events we have the same option, but only if you turn off visibility for the draw order and event nodes in the tree.

        hwadock Sorry for the inconvenience! This issue has been fixed in 4.2.20. (Not released yet).

        OK! We've done some cool stuff in 4.2.18, hope you like it!

        hwadock I wish a magical check box

        We did this for you hwadock, because you are awesome! 💗 In 4.2.13-beta:
         Loading Image

        Check Auto scale and it starts by packing everything at the specified scale (in the Output section). If it doesn't fit on one atlas page image, it reduces the scale by 0.01 and packs it again until it fits. This can take a while, depending on how many times it needs to pack, but it is a lot less work than doing it manually.

        You can look in the atlas file for what scale ended up being used, eg to fit spineboy within 512x512 it was:

        scale:0.55

        You could then set this scale explicitly instead of checking Auto scale, if you want packing to be faster.

        This auto scale feature isn't useful for everyone, but when you just want to fit all your images on a single atlas page, it can be useful.

        Sorry for the delay. We broke this in 4.1.19 to fix this. We've improved it in 4.1.20. It should work even better than before!

        If you notice anything else strange regarding what is selected, please let us know.

        hwadock Thank you for the clarification! Let me make sure: You are having trouble with the behavior that Spine 4.1.19 does not select the parent slot of the selected attachment when you turn on the Slots filter button in the Tree view, am I correct? The previous behavior certainly seems to have been more convenient. I'll check the background of why it is changed.