herrkjeldsen

  • 16 июн 2021
  • Регистрация: 20 мая 2021

    Awesome! Thanks Harald! :bananatime:

    Hi Harald! Thanks for your reply 🙂

    Ah sorry, I forgot the version numbers 😃
    Spine: 4.0.76-beta Pro
    Runtime: spine-unity-4.0-2021-06-01-beta.unitypackage
    Unity: 2020.3.8f1

    On a related note, it is not possible to enforce a framerate/remove interpolation between frames of a spine animation in unity, right? We're going for a kind of traditional frame by frame type look 😃

    • Изменено

    Hi! We're trying to import a stepped animation with 4.0 into unity. Everything looks as expected, but the rotational keyframes seem to be interpolating linearly in Unity, as opposed to stepped as they are set in the editor.

    Anyone else experienced this? 😃

    I'm also looking for a way to disable interpolation in Unity (as can be done in the Spine editor). Did you ever find a solution for this? 😃