Awesome! Thanks Harald! :bananatime:
herrkjeldsen

- 16 июн 2021
- Регистрация: 20 мая 2021
Hi Harald! Thanks for your reply
Ah sorry, I forgot the version numbers
Spine: 4.0.76-beta Pro
Runtime: spine-unity-4.0-2021-06-01-beta.unitypackage
Unity: 2020.3.8f1On a related note, it is not possible to enforce a framerate/remove interpolation between frames of a spine animation in unity, right? We're going for a kind of traditional frame by frame type look
- Изменено
Hi! We're trying to import a stepped animation with 4.0 into unity. Everything looks as expected, but the rotational keyframes seem to be interpolating linearly in Unity, as opposed to stepped as they are set in the editor.
Anyone else experienced this?
I'm also looking for a way to disable interpolation in Unity (as can be done in the Spine editor). Did you ever find a solution for this?