Just an update, Erikari, you were right. My anti virus was blocking some portion of the launcher that I was downloading. I turned it off and was able to download and install it without any problem. Thanks for your help! Appreciate it!
grifter101

- 31 мар 2022
- Регистрация: 25 фев 2016
- Erikari написал
Hello grifter101, it seems as the download was incomplete, try downloading the installer again. If it keeps giving you this error, please write to us at contact@esotericsoftware.com from the mail you used to purchase Spine indicating your operating system.
Hi there Erikari,
I've already sent an email. Thanks!
Hi there,
May I know why I cannot install the updated launcher I downloaded from my license page? It shows this error message.
"Installer intergrity check has failed. Common causes include incomplete download and damaged media. Contact the installer's author to obtain a new copy."
Kindly advice. Thanks!
Hey Pharan, I'm not sure if this is the problem. The rotation is not set to zero?
I compared it with the other animation that is working, and its rotation is set to zero.
Also the working one is using cross-hair type of bones and not the long one, if that has something to do with it.
Thanks for your reply Erikari. Btw, what I mean is that it happens everytime when run in Unity. Actually, I've already redone the bone for the head but to no avail.
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Hey guys,
I have a problem with my spine animation when exported to Unity. When viewed in the editor, everything seems fine, but when it is exported to Unity, the heads suddenly rotates counter clockwise.
I tried checking any possible problem, like removing bones, removed mesh of the head and tried using other head but it doesn't seem to work. Here you can see that we tried head swap, the left one is ok, but the right is not.
Could you please help me with this? I'll greatly appreciate any help I could get.
Thanks!
GilbertDude I've sent a separate email to you on your email address. Seems that they are blocking emails here. Thank you again!
Hey There,
Thanks for your reply! Appreciate it a lot dude!
You can send the file to my email address which is <removed>.
This will really help me to fine tune my knowledge about this software. Please let me know once you already sent it.Best Regards,
GilbertHey man,
I like how you made the zombie animation, it's simply amazing! I'm quite new to spine and I can't seem to find any good tutorial on how to make them just like what you did here with the zombie.
Do you have any other in-depth tutorial like how to use weights and how to interconnect them with the other parts. If you don't mind, will you be able to share the spine project for this zombie? I just want to check out how you created them, of course if that's ok with you.
Thank you very much for sharing your work man. Hope to hear from you.
Regards,
GilbertThanks again Pharan. Will check this one out.
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Hey guys. We need a little help with changing color of spine animations from code. We are making a shooting game where once enemy gets hit by bullet he should blink with white color. But only way we know how to change color of spine animations is this:
And this way we can only adjust color to certain degree but we can't make the spine animation go completely white.
Actually if we choose the white color it will just put animation back to it's original color:So is there a way we can adjust color in a way where we have more control? Maybe if we could just adjust brightness we could solve this problem. Any way to do that?
Thanks!
Hi Pharan,
Sorry for the very late reply. Been busy with some other things. Btw, thank you very much for giving some time checking the file. I believe you're correct with what's happening with our animation. It's the code that messing up with it and causes the bugs. So far we've adjusted the code and the bug didn't appeared since then. Appreciate your help!
P.S.
I noticed you're from Philippines too!Salamat kabayan!
Thank you guys! I really appreciate your help. I will wait for the result.
Thanks for your immediate response Badlogic!
I've already sent you a message with the spine data that you need(atlas+json+extracted png). But do you also need the unity project? It's a big file so I don't know if I can send it to you, it's around 500mb.Btw, I'm using Spine 3.5.46 professional and Unity 5.5 for my runtime.
Thanks!
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Hi there,
I have a problem with my animation, there are times when "death animation" is played, the character became deformed. Also it moves weird and all over the place.
I tried remaking the animation once more, but to no avail. It is still happening and don't have any idea how to fix this.
P.S. this bug only happens on a certain animation, the rest of animations run smoothly.
Thanks
Hey Guys,
I have a problem with the transition from 1st to 2nd animation. One image/slot of the illustration got stuck and doesn't change to the proper image/slot. Let me show you in the screenshot below.
For example I have an idle animation in which the head of the hydra is just straight.
when I switch on the 2nd animation which is death animation, the head is slightly rotated.
However, when I go back to the first animation, the head is still tilted but the animation is normal for the rest of the parts. Please do take note that this only happens on Unity. In spine everything seems to look fine when I tried to play it. Could you please advice what's the best solution for this?
Thanks in advance!
Just found the answer! Thanks anyway!
For those who have same problem you may refer to this post.
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