gludion

  • 31 мар 2017
  • Регистрация: 11 апр 2016

    thanks 🙂

    Hello,
    I would like to use Spine in Pixi.js (https://github.com/pixijs/pixi-spine/), but pixi readme warns me:
    "Pixi-spine 1.3.x works ONLY with data exported from Spine 3.5."
    I've had a look on trial latest version (beta 3.6.2), but exporting -or setting version- are not allowed, so I've no idea how to test if a purchased version would actually allow export in 3.5 format.

    Any idea?

    • Изменено

    great, thank you very much! :clap: :yes:

    thanks, it's awesome that there is actually nothing special to do 🙂

    However it doesn't seem possible to preview additive playback in the editor. Is it?

    I digged in the various github runtimes examples to find an example API call for playing an animation and hopefully use additive playback...

    Is there an common API reference for all runtimes, such as:

    • how to play a specific animation, and how to use additive mode
    • how to change the playback speed of an animation
    • how to directly jump to a specific time - or percentage or total duration - in an animation
    • etc..

    I guess such documentation is language-dependant, but perhaps there is a pseudo-code reference of what's actually possible...

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    hello,

    I would like to animate a character divided in 3 parts: legs, body, and head.
    Each part having its own animations, for example:

    • legs: run, stand, jump,...
    • body: punch, slap, armsUp, armsDown,...
    • head: smile, angry, happy, ...
      Of course each part should be geometrically connected to the previous part: head connected to body, body connected to legs, in such a way that if the character "jumps" (animation "jump" in legs), the body and head will follow the jump and keep their own specific animation. In the game, each part will be controlled independantly by different aspects of the game (UI, game state,..)

    See example here.
    (for those who know flash, this was easily achieved by 3 nested MovieClips)

    Is there a simple way to do that in Spine?

    Optional questions:
    Should the character be divided in 3 files? How to merge them using the API? If I use a "placeholder" for the body part in the leg file, will the transforms of the placeholder be applied to the actual body file?

    • Изменено