- Изменено
Ffreq
- 23 сен 2022
- Регистрация: 14 июн 2022
Hi!
I have trouble finding out the position of the spine character/skeleton on canvas xy coordinates for it's positioning related to other items. The skeleton xy, getRootBone() xy and also get getBoundsRect() xy all return 0 while the skeleton is visibly in the middle of the canvas. From Input the mouse x and y are are coming through correctly but how could I find the x and y of the skeleton?Thank you for the info!
spine.SkeletonRenderer.useTriangleRendering=true
doesn't seem to change anything.
I'll try sticking to WebGL then.- Изменено
Hi! I'm trying to get this spine character that our artist created to work on Canvas but I cannot figure out why it's missing some of it's parts... It does work with WebGL though.
Any ideas why this could be happening?WebGL example: https://x.teachingtextbooksapp.com/k/spinewebgl/
Canvas example: https://x.teachingtextbooksapp.com/k/spinets/example.html