glad to hear that! and hope my solution can help others who need root motion.
YukiRain

- 8 янв 2022
- Регистрация: 28 июл 2019
It takes me more than 3days to find a solution for root motion, also I find this solution @ara, but unfortunately it does not work for SkeletonMecanim, it just work for SkeletonAnimation, and I finish most of work in Mecanim in my action game, so Arts can naturally complete animation with root motion in Spine Editor, I just need to add them to Unity Animator, set some parameters to translate between state.
I implement root motion in my action game in this way
(environment: Unity2018.4.1f, Spine runtime for unity 3.7)
just copy the root bone motion baked and paste to gameObject position, but it's a little complex, and I wonder is there any plan to implement root motion in Unity runtime?
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