Hi there! Did you ever find a solution to the problem with mixing tracks?
Best regards,
Lucas
Hi there! Did you ever find a solution to the problem with mixing tracks?
Best regards,
Lucas
Thanks for the feedback When the prototype is nearer completion, we might share it with you all
Hi all! 8)
First of all, let me introduce ourselves. We are Archon Interactive, a 2-man indie game company based in Denmark. We started our company last year and since then we have released an Android game called High Explosive which shared a second place in the Google AdMob Student Challenge. Now, we are prototyping to find out what to do next, but it will likely be a PC game.
You can find High Explosive here: https://play.google.com/store/apps/details?id=com.archoninteractive.highexplosive
In High Explosive, we handled facial expressions and skins with Spine.
The animation below is from our prototype, also made with Spine
Any feedback is greatly appreciated!
Thanks for the quick reply!
That's pretty obvious, I don't know why I didn't think of that. And thanks for Spine, it's a great tool.
Hi!
We are using Unity and we are creating a game where the player controls an archer. We need to control the aiming using code so the player aims where the mouse cursor is pointing. That's fine, we can do that. The problem is that the bow has a string that we made into a mesh so we can pull it, but the two vertices in the string won't line up with the hand when we rotate the torso and arms. Can we access the two vertices and move them to the hand, using code? :bang: