Nyenna

  • 7 фев 2021
  • Регистрация: 15 ноя 2016
    BROY написал

    Great tutorial Nyenna!...and the puns just made it better!

    Thank you so much! I was slightly scared people wouldn't appreciate puns in a tutorial but I'm glad someone does!

    scruff_mcgee написал

    I had no idea there was a Spine json export built into Affinity Designer. Thanks so much for posting this tutorial!

    That's why I make these things for 😉 You're welcome, glad I could help!

    Nyenna написал
    AbbeyAdriaan написал

    Hey, is there an email where I can contact you? Do you have a portfolio we can check out?

    Hey,

    I'm sorry I missed the previous message it got lost in between other e-mails!
    Next project after renowned explorers? 🙂 There are so many things Spine still needs in my opinion! It only becomes more clear the more you work with it.

    I wish I could show you my most recent Spine work, it's an improvement from what is currently in my portfolio but I'm under NDA's sadly! I can however tell that there are faux-3D motions and a bunch of personality in them! If you at some point searched for youtube tutorials on Spine you might have stumbled upon my stretchy-IK tutorial at some point too?

    Here's a link to my art station: https://nyenna.artstation.com/
    And you can contact me on <removed>.

    Sorry again for missing the first message!
    -Nele

    I'm sorry I just realized that my e-mail address somehow got removed? Remove the spaces: nelecusters3 @ gmail .com. There is also the contact button on the artstation page you could use in case this also gets removed.

    -Nele

    AbbeyAdriaan написал

    Hey, is there an email where I can contact you? Do you have a portfolio we can check out?

    Hey,

    I'm sorry I missed the previous message it got lost in between other e-mails!
    Next project after renowned explorers? 🙂 There are so many things Spine still needs in my opinion! It only becomes more clear the more you work with it.

    I wish I could show you my most recent Spine work, it's an improvement from what is currently in my portfolio but I'm under NDA's sadly! I can however tell that there are faux-3D motions and a bunch of personality in them! If you at some point searched for youtube tutorials on Spine you might have stumbled upon my stretchy-IK tutorial at some point too?

    Here's a link to my art station: https://nyenna.artstation.com/
    And you can contact me on <removed>.

    Sorry again for missing the first message!
    -Nele

    Hey!

    I saw your post on the forum about some requests etc. and I found it cool to see you on here. I'm a big fan of Reus and have been following Abbey games since 😉 I didn't know you guys were using Spine for this. It's very cool to know! I have been wanting to apply to Abbey for a while now but I figure it is a small team and most probably won't have a spot open for a while? I'm an artist/animator from Belgium and specialized in using Spine 🙂. Either way, it'd be cool to just connect or just to say I think it's cool you're using Spine!

    • Nele (Nyenna on these forums)
    badlogic написал

    I think it's an interesting addition. Nate's currently on vaccation, I tell him to get back on this when he returns.

    How dare he take a break! |(
    I mean, cool :happy: Very much appreciated as always!

    • Изменено

    Hello yes it's me again with my annoying requests and experiments! :tmi:

    I wanted to render some points I attached to my rig for motion tracking purposes/experiments. I figured, since points are classified under "others" and hide along with paths (and thanks to my other experiments paths now also render! 😉), it would be easier to use the points instead of hiding every other bone I have just for this purpose. But, the points don't render in the video. (I checked, also doesn't do it in the current beta).

    I definitely know this is not the way points are supposed to be used.. but they could be!
    And you know me by now.. I like to bend Spine over backwards and make your lives difficult 🙂!

    I have been working with head rotations and faux 3D in the past months for a freelance project. It is so insanely cool how I set everything up but sadly I'm under an NDA so I can't show it. I am however planning on making a tutorial on how to achieve it in the near future when I have some time again 🙂 It looks and acts similar to the owl example and funnily, mine is also a bird! I also have front and side limbs for instance and I swap them out puppet-style as I go when needed. For some I use different bone sets which I show/hide with control groups as I use them. Transform constraints and weighted meshes is the way to go 🙂

    I'm so looking forward to those sliders and controls being added!

    Nate написал

    Thanks for the bug report! We've fixed it in 3.6.51. 🙂 :beer:

    Alright cool! :yes: That one isn't available yet, right? I thought I'd be the only one who'd notice this 😃

    • Изменено

    I'm sorry if this has been addressed before or has been fixed in the latest beta.

    in Spine 3.6.50, if the parent bone has a different icon from the default, all the child bones will have the same icon in the tree regarding if they're bones with a length or not. (When creating them as you go, not changing afterward)

    Visual:
    https://gyazo.com/76c90f806eb0c6b40b581d1f0988aff3

    L_Arm I've manually changed and changed the bone lengths after creating
    R_Arm you can see all the icons being the same as the parent bone in which I created them
    (You can also see the pink bone Axe_Base (in bottom left) having a different icon rather than a bone icon when it has a length)

    Reproduction steps:

    create a bone, change the icon (different from default), create child bones with a length, look at the icon in the tree.
    (in case that doesn't work, my root has a different icon from default too)

    _

    The cool thing I like is that the child takes over the parent's icon (and name) when it has no length, but it should have a bone icon when it has a bone length, just like it does/behaves with the defaults. I use the icons a lot for visual organization 🙂

    Hi,

    I'm Nele, a 2D artist/animator from Belgium.
    I saw the post on the network forum about looking for an animator.

    I took a look at the RAR file and the PSD attached. It would require a bit of work to make it Spine ready in this state but I believe it can be done/made possible in Spine.

    My animation reel:
    https://nyenna.artstation.com/projects/P0ZBZ

    My animation reel has mostly cartoon animation but realistic animation is possible with the right reference. I'm used to making walk cycles. I can also do frame by frame animation! (0.0018 & 0.240.27 in the reel is frame by frame, 0.280.58 is made with Spine)

    Contact info beyond the forum:
    <removed>

    Let me know if you have any questions,

    Nele

    badlogic написал

    Super cool! Thanks a ton for making this! How do you like Affinity Designer compared to Photoshop? I've heard a lot of very good things about it.

    No problem, I thought a select few could find it useful since it's not that out there that there's a custom export for Spine (which is super mega awesome by the way, I did not expect it!)

    ~ my thoughts on designer are much more than I expected so sorry for the long post! ~

    I'm still getting used to Affinity Designer, it's definitely different (used Photoshop for.. 12 years?) but what I've grown to love is the non-destructive way everything works + the persona's are pretty cool too! The vector tools feel pretty natural compared to Photoshop's. I've only really experimented with vectors this far but there are some pretty cool pixel brushes for painting! It's not the same as Kyle T. Webster's entire brush library but still good (I use Frankentoon's). I also can't exactly replicate/translate the painting style I had in Photoshop (smudging for mixing) into Designer so that's a small bummer but there might be a different approach to it which I haven't found yet! Still experimenting a bunch 🙂! I couldn't find many people painting in designer on youtube so I took a leap of faith. Perhaps I could fill that tutorial market too lol?

    Affinity feels pretty smooth and fast to use and the interface works really nicely (I heard this is a love/hate kind of situation? I personally love it, especially the persona's). I love that you can sort swatches and brushes into groups. There is a vector and a pixel persona and it won't show the brushes which don't work for that mode so that's pretty cool too. And as far as it goes for vector tools.. you can entirely customize the lines by using a custom made graph!
    Like this (right side):


    So it gives you a lot of control over the line variation (not sure if this is something Illustrator does.. haven't used illustrator to that extent).

    It's honestly worth so much more than it's current price and it is a mix between Photoshop and Illustrator. Would definitely recommend if someone's looking for a more affordable solution. The only thing it really misses, and this is for me personally, is animation tools. (I used to animate in Photoshop).

    There is both Affinity Designer and Affinity Photo, Photo focuses more on the photo editing part from photoshop and designer on everything else (mostly Illustrator/vector) (but you still have adjustment layers and layer FX!)

    Alright, tl;dr: I love Designer.

    • Изменено

    Hey everyone,

    Sorry that it has been this long but I have kept myself busy 😉

    Recently my dear Photoshop subscription ran out and I transitioned into using Affinity Designer instead.
    Affinity Designer has a Spine-friendly export so I made a tutorial about that!

    added subtitles to make it more accessible~

    I'm also open to future tutorial suggestions, so let me know if you have something specific in mind!

    I guess this belongs here in the showcase, right? 🙂

    Hey,

    I saw the post about wanting to find a 2D animator.

    Here is my animation reel:
    https://nyenna.artstation.com/projects/P0ZBZ
    0.25 ~ 0.58 is Spine specific!

    Let me know if you have any specific questions, want to set up an interview etc!

    -Nele

    Davi Clean написал

    Hi Nyenna. I really enjoy your method in your tutorial!
    But there is one point where you say choose scale and spacing and put 33%. But I don´t know what you mean by "choose scale". Where is that option? Thank you very much!

    Hey, I'm assuming you're the same from the youtube comments? 🙂
    In that case I've answerred over there, but if you have any more, I'd suggest to ask them here instead!

    Hi Maxime,

    My name is Nele Custers and I'm from Belgium. I am from the Flemish part so sadly we will have to communicate in English (I do understand basic French).

    I'm a Game design generalist which means I can do a lot of things in the area of game art & design but my expertise is Spine animation. I have a Master in Game Art & Design and dedicated my thesis to skeletal animation in Spine. In this time I've turned Spine upside down to find the best ways to create fluid and expressive animations. This means that I was able to make a fully flexible squash & stretch rig for my game characters. Ofcourse I can also make less complex animations but the option for complex is there!

    Here is my latest animation reel, the Spine animations are from 0:280:58.

    https://vimeo.com/236312624

    Most of my character art in the reel is simple and cartoony but I can adapt to the beautiful art from Nevermind given some time. I have an eye for detail and care a lot about these small details, especially in animation.

    I would love to work on a detailed game like Nevermind, I've always been a huge fan of the details in Ori and the Blind Forest and I can see that in this game.

    Let me know if you have any questions,

    Nele

    Subject: [PAID] Looking for an Animator (Vanillaware art style)

    littlelegendgame написал

    Hello,

    My name is Maxime Poutiline, I'm an art director for a France-based video game company.
    We are currently working on a 2D exploration/adventure game for PC and consoles.

    We are looking for a talented Spine Animator to assist us as a freelancer.
    The ideal candidate would be detail-oriented with a passion for beautifully crafted 2D RPGs (Vanillaware's Odin Sphere and Dragon's Crown) proficient with digital painting and able to adapt to an existing art style.

    The task consists in making Walk, Run, Idle and Spell casting cycles for 2D characters, creating and animating entire scenes for in-game cutscenes and cinematics.

    You can preview a few pictures of the art style of our game below.
    If you are interested, please let me know when you are available to talk about it.

    Regards

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    Pharan написал

    Thanks Nyenna!

    Anytime 😉