Hi spine community!
I am working with a collection of characters:
They have the same base body shape but different "hats" and weapon styles. A lot of the animations could be shared between characters and similar weapons could share animations as well. In other words each character will have some animations unique to that character... One massive spine file would quickly become unusable. I'm trying to think of a way to save time and I can think of 2 options:
1.) Create a "base" spine file and then copy the spine file for each new character. This takes quite a bit of time to re-attach assets and they won't inherit any future changes to the base spine file.
2.) Create a couple different spine files with different skins ONLY if the character shares the same setup. Ex: Spine_melee
Does anyone have any other suggestion? THANKS!!