Shiu написалI hope this helps.
Thank you!
And one more question, can I make a stroke for characters animation in Spine? Like in attachment:
Shiu написалI hope this helps.
Thank you!
And one more question, can I make a stroke for characters animation in Spine? Like in attachment:
Nate написалClipping is not in 3.5 but it is in the latest 3.6 beta.
Settings - Spine User Guide: Version
Clipping doesn't have documentation yet, but you click a slot, then create a new clipping attachment which gives you a clipping polygon.
Can you tell me how working clipping polygon? I need to make a character in a round window, but it is not working...
Working! Big thanks for the quick response :clap:
(I was going to the party already, but now I have to work :smoke: )
Nope... :shake:
This project was made in 3.5.18 version and I can't open it in 3.4.02
Oh no! It disappear again... I can't understand what provoke this... Ok, I think I can send you my project.
Nate написалSee here: Mesh Animations not working in 3.5.19
Cool bug (your Spine project, not the mesh bug).
Haha, thanks :giggle:
All it's working in new '20 version! And Mesh and Keys. Thank you! :party:
I have the same problem...
Nate написалIf you click the button that says
Current
in the dopesheet, it won't scroll horizontally automatically.
Oh, sorry! :$ Never used this button
So one more question, I can't move mesh in Animation mode. What's wrong?
One more new strange thing it's while animation is playing all timeline is moving. I can't move the keys and I feel dizzy :tmi:
Oh! Thank you! The new virsion is ok! :*
Nate написал3.5 has a lot of performance improvements, so it's surprising to hear it runs slowly. What is your playback speed and dopesheet FPS on the
Playback
view? (alt+P
in animate mode) Does turning off auto key improve things?We definitely want to get this fixed ASAP, but you might consider setting your version back to 3.4.02 if you have a deadline.
I had the same problem, dopesheet FPS was 1 by default. Thanks! :whew: