Its nice to know I am not alone 😃
There is actually a little story about me requesting this feature 9 months ago.
As half of my blood is a programmer and I was handling lots of characters during that time, I sense that auto generating mesh outline for shapes is a must do for a mesh-based animating software like Spine. Making the mesh cost me lots of time. From my understanding, people choose Spine is because we want high quality animation for game with minimum efforts. Something like playing audio IMO is crossing the line and is a burden as the software has one more component to maintain against different runtime. (Not to mention creating a simple testing editor to test spine animation with audio timing in unity is just a one day work. I actually don't see the point of supporting audio from spine.) Anyway, I then posted this feature request trying to draw spine team's attention saying that this could be a selling point compared to competitor like Dragon Bone Pro (1st post). After a little discussion and feeling that this feature won't make it in the next few years, I went on to check out DBP again as it mentioned "open source" in its website. Maybe I could do it myself on DBP and use it for mesh generation then export back to Spine for rigging/animating. (In fact, I found out the editor is not open source, only certain plugin is) As I try to understand more about DBP, I found this from one of their old blog post:

That's right, they actually gave it a try way before I think of it and post my request. I don't know what algorithm they use but its not accurate enough and can be improved in my opinion. The line is too close to the color pixels. All they need to do it to push the vertex outward and do some density clean up. Here is how it is doing:

The sad part is I already get use to Spine editor. I enjoy using Spine and I don't want to change. The development of DBP seems to be slowing down as well. Maybe the group lacks funding as their software does not earn them money. Moreover its editor is not open source. I cannot change their stuff to make it work like spine. I realize that most of the features I want, some of them are available in Spine and some of them are in DBP. I as a user I can do nothing about it. All I can do is to post request hoping that one day my wish get fulfilled. (and I have lots of wishes :p)
Is this feature very far away from us? No one can tell.
Maybe one day DBP polished this feature and give spine team enough pressure ... (...I am dreaming again... :bang: )