Hey there,
for our project in unity we need a lot of random sprite generation.
Because of the size the atlas would have (single images have a pretty high resolution) we can't put things together in spine and then just hide/show the images we want.
So we need our images to have the same pivot point and then swap them out, even if that leaves a lot of whitespace.
We use photoshop to draw our graphics and export them with the Photoshop to Spine script:
https://github.com/EsotericSoftware/spine-scripts/tree/master/photoshop
But the script crops all our images and because of that the pivot point changes.
Is there any way to prevent this from happening?
Greetings,
Sparky