• Showcase
  • Gravedigger Idle

  • Изменено

Hello,
I wanted to share my public debut and personal animation project as Spine animator.
This was sort of mesh training and experiment - where end goal was something smooth and nice looking.
Completely everything was animated using Spine Pro and editted using After Effects.

Watch HD/60fps video montage with sound here!!!

Feel free to comment or ask! :coffee:
And thanks for watching! :yes:

P.S. - I'm available for remote/freelance work! 🙂

Изображение удалено из-за отсутствия поддержки HTTPS. | Показать

Related Discussions
...
  • Изменено

Stunning work!😃
You should consider exporting a gif too for preview in the forum.

Wow! You don't happen to have a Twitter account as well? Couldn't find one on your website.

  • Изменено

Thanks! GIF added!

I do have a Twitter account, but I want to add HD looking GIF there first.
But how should I export it correctly? All of them has very bad quality on Twitter.
Help! 🙂

First off!! AMAZING WORK, 2nd would it be possible to see a bones version of the gif as well?

Emilijus, Amazing work, How many hours/days took this animation?

5 дней спустя

Thanks! It looks even better inside Spine with unlimited framerate and UHD, haha.

@[удалено] It was project for fun, so I not really cared about time. But it definetly took days.
The main thing is that I was just starting to use meshes. My brain had to adapt to the workflow, haha.

@[удалено] Sure, but I dont think it will tell you much.

Here it is:

Изображение удалено из-за отсутствия поддержки HTTPS. | Показать

4 дня спустя

That looks awesome! Thanks! yes I wanted to see where you placed your bones and which ones were controlling what aspects. Did you have to do a lot of... counter animating or secondary animation to get some 3D effects where pieces were moving towards the camera?

8 месяцев спустя

As you see most of the job is done only by meshes. Very subtle movement all the time.
If I understood you right on getting objects to move closer to camera - it is hard to explain. You have to carefuly merge those 3D looking meshes with basic bone animation, where simple scaling up means getting closer to camera.
So thats for head, upper body, spear with hands, knees, etc.