djmisterjon hi everybody How the create a joystick with bones ? i can find tutorial like this Joystick 'n Sliders Promo - YouTube thank
Erika You can do some of the things in the video, but not all of them of course, what you want to use is Transform Constraints - Spine User Guide there's a video at the bottom of the page that explains how they work and how to use them. Here's what one of our users did in Spine: How to make a zombie Here's also a project you can download, if you move the neck the rest of the face will follow. Europeana GIF contest If you're looking for something different/more specific let me know (:
djmisterjon Erikari написалYou can do some of the things in the video, but not all of them of course, what you want to use is Transform Constraints - Spine User Guide there's a video at the bottom of the page that explains how they work and how to use them. Here's what one of our users did in Spine: esotericsoftware.com/forum/How-to-make-a-zombie-8395?p=43152 Here's also a project you can download, if you move the neck the rest of the face will follow. Europeana GIF contest If you're looking for something different/more specific let me know (: Ok thank i will take a look.
Nate The main concept is to use weights so when a bone moves it deforms a mesh. You can use a transform constraint so the controlling bone is to the side of the skeleton. These videos have some neat examples: Zodiac Orcanon Odyssey, ep 01. Scroll down there to see how a mesh is weighted.
djmisterjon thank you @Erikari && @[удалено] It was difficult because am start with your software, but I succeeded approximately to create a controller"joystick like". However, at the moment of testing, there seems to be an interpretation bug in the Runtimes about mesh. Mesh seems to be getting crazy. I have take a screen video to show you the bug, what i can do for fix this ? The bug appear at 1:00min thank
Nate Do you mean, why do your texture atlas regions have purple lines? Probably you have checked Debug when creating your atlas. Texture Packing - Spine User Guide: Settings
djmisterjon Nate написалDo you mean, why do your texture atlas regions have purple lines? Probably you have checked Debug when creating your atlas. Texture Packing - Spine User Guide: Settings No i active manually the debug. the problem is more visible on this print screen at Left the idle ok, at right the idle but bugged vertice ? following a advice on performance, I tried to minimize the vertices There are only 14 for an acceptable rendering animation. the vertices have BONES with a weight and all vertices and hairBones are controlled by a MASTERCONTROLER like a joystick, for make the animation of the hair. This is an experimental case.
Nate I understand, thanks. Can you try loading your JSON and atlas using Skeleon Viewer? Skeleton Viewer If that works fine, it could be a problem with the runtime you are using. That is Pixi.js? The Pixi.js guys maintain the Spine runtime for that game toolkit. What is the latest Spine version Pixi.js supports?
djmisterjon Nate написалI understand, thanks. Can you try loading your JSON and atlas using Skeleon Viewer? Skeleton Viewer If that works fine, it could be a problem with the runtime you are using. That is Pixi.js? The Pixi.js guys maintain the Spine runtime for that game toolkit. What is the latest Spine version Pixi.js supports? pixi-spine: 1.4.0 spine pro: 3.6.52 pixi.js: 4.6.2 https://github.com/pixijs/pixi-spine/issues/218 work perfectly from skeleton-viewer
Nate OK, looks like probably a Pixi.js issue since it's OK in Skeleton Viewer. We're still here to help, please post in this thread if the Pixi.js guys need anything!