Hi
so we are working on a character for a top down view game
this character can run in 8 directions, and we have chosen to separate the head animation and body animation
our goal is to have more head orientation than the body (16 orientations) and be able to have the character looking in a different direction than where the body is heading...
So we have 2 tracks, one for the body animations, and one for the head animations...
of course, we have to sep up a draw order when rotating the character, having the eyes, ears, and hairs being behind or in front of the face.
same thing goes for the body
but here is the thing: draw order seems absolute.
Even if the draw order on the head animations try to set up only the head elements and the body animations handle the body elements, there is always one that erases what the other is setting up. Meaning that if I have my body animation looping, the key on draw order will setup what the key in the head animation set before.
Is there a solution?