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  • weights could not be computed

Hi,
I have this error when compute the weight automatically.
One mesh has about 160 vertexes and to be assigned to 36 bones.
Is there limitation for the vertex or bone?

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If a bone is out of the mesh, Spine could have a hard time computing its weights and result in an error, try selecting just the main, necessary bones and click auto for those and then manually weight the problematic ones.
I once bound 40+ bones to a single mesh, Spine is strong, don't worry! (but try to have no more than 2-3 bones per vertex, and no weights below 2% as they're hardly noticeable and only make the animations heavier)

Thanks Erikari.
I think the reason is that I am going to assign the mesh to the bone out of it.
I already weight these bones manually.