turra I'm trying to construct a bunch of skins, and many of the parts will be shared between them, but not all of them (e.g. some have the same feet, others might be different) but they will all need the same animations so I figured skins was the way to go. When I put an attachment under the skin placeholder it is then gone from the tree when another skin is activated. I can drag the image I want from the Images folder, but it places it at 0,0 rather than where the slot is and I'm hoping there is a better way to do this than manually re-make all the images for each skin in the editor. Any help appreciated!
Erika HI turra, welcome on the forum! First of all, you could use the Photoshop script to export your files, this way it would do all the placing and sorting in skin placeholders for you. Regarding the parts that share the same name, if you need to manually add a second skin, this video could help: Another option if you just need to place these new skins, you could use the photoshop script anyway and export the new skins, then import them as a new skeleton and manually sort them inside the right slots, this would only have the advantage of having a precise placing, but it should be your last option.
turra Hi Erikari, thanks! So I did use the photoshop script to make the slots and all, but I thought to try and minimise file sizes and what-not I would re-use layers/images/attachments. So if a couple of my characters have the same body, I only had one of those kinds of body layers. Should I just duplicate those layers in photoshop for each skin I intend to make? It seems like unnecessary bloat, but maybe it is necessary!
Erika You can just have one of them and then when you're in Spine you duplicate it as many times as you need, you take it out from the skin placeholder so it's available when you change skin, then place all the instances in the right skin, to speed things up you can press , and . and rapidly switch skin up/down in the list.