• Runtimes
  • blurry animation (loss of sharpness and quality)

Hello,

we are using spine to create animations for a game that we are working on.

We came across this problem:

we are using json as the export format, texturepacker for textures and we are working in Starling.
The problem is that our animations are kind of blurry in the end.. (we will have a lot of small characters moving around in the game). They lose almost all of their sharpness..

Is there any way to improve this?

Thank you for your help

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  • Изменено
13 дней спустя

Maybe you can use nearest for the filtering at runtime.