Hi, I am experimenting with Spine for sometime and now consider buying it. However I ran into some problem and wanted to make sure that Spine is the right solution before making purchase.
I'm creating a mobile game in which there could be 200+ spine animation running in 1 scene. I see a serious performance issue on iPhone 4 when there is 200+ animations. It runs fine if less than 150.
I want to know if 200+ animations is achievable with Spine? If not then what should be the most number of animation I can have roughly running on mobile (minimum iPhone 4)?
I'm developing on Unity so I'm using Spine unity runtime. One weird thing though, Spine 2dtoolkit runtime seems to have a performance issue compared to Spine unity runtime. It slowing down with only 100+ animations on iPhone 4.
Thanks.