Hi Everyone. Im new to the forum and relatively new to Spine.
I have built a full animation in spine, human character, arms legs etc.... Run, walk, shoot etc...
I have animated all the arms to shoot in the correct positions. This I have set up with IK handles on the ends of the arms(on the hands). The bones are shoulder to elbow : elbow to end of hand. Originally we wanted to keep it simple an have the hand and forearm as one image/bone- > that connects to the final IK Handle. But now we feel we need more control/positioning of the hand when shooting. This means "adding a new bone (for the wrist/hand) inside or before the IK handle!! The problem is we already have many animations set up with this current skeleton IK. If I add a bone to the chain it breaks the way the original IK positions are.
So my question is: Is there a way to add a new bone behind the original IK handle that does not effect the original IK animation key positions? Otherwise I'm looking at re-animating ALL moves after making a new bone and IK.
I did look on the net for answers and could not find
Would much appreciate any advice thank you,
Will01