• Bugs
  • Clipping features is not avialible in cocos2d-x runtime ?

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I'm working with cocos2dx spine 3.6. I used a spine json file in my game,and the clipping featrue doesn't work.

I noticed that in the c++ file "SkeletonRenderer.cpp" the method ‘spSkeletonClipping_clipEnd’ is called immediately after spSkeletonClipping_clipStart. In fact, the cilp mehods in (SkeletonClipping.c) haven't been called in any cases.

case SP_ATTACHMENT_CLIPPING: {
   spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
   spSkeletonClipping_clipStart(_clipper, slot, clip);
}
default:
   spSkeletonClipping_clipEnd(_clipper, slot);
   continue;
}

is there any problem in my opreating? Does anyone else has the same problem like me?

here is my resource with this problem.