Hey there
just a friendly check-in to see where you guys are at with the feature work hoping to address this kind of animation. I'm building a combat heavy game with pose transitions similar to Mark of the Ninja 2D Animation at Klei Entertainment - YouTube and would love to use Spine. The general feature set, underlying API, and tooling are really great. But...
(1) Is this a workflow / approach that Spine supports and works well for? If not, is this something you hope to support soon, if so when?
(2) Are there alternative technologies / tools that I should look at to accomplish this? (I know that's hard for you guys to suggest using another tool.)
Thanks in advance!