Hi.
My game in Unity is using a Spine that works fine, untill I tried using the new "Tint Black" feature.
I followed the steps listed in the forums:
1) Change the material to Skeleton Tint Black
2) In the advanced tab, turn on Tint Black (!)
The problem seems to be that as soon as I click the Tint Black checkbox, the Skeleton Mesh Filter Component turns into a Mesh Filter component, and loses the reference to the skeleton mesh.
I took a screenshot of the error it produces in the Console.
Please help!