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[AS3] [Starling runtime] animations not matched
The animations in "spine editor" and "spine-runtime" is not matched.
On the figures below present arm of our game character.
The figures show that on the figure 2 the white part has rotated.
I tried reproduce this bug for Unity, but "Unity-runtime" play animation correctly.
In attached files there are atlas generated by spine editor(arm_spine_atlas.atlas,arm_spine_atlas.png ) and atlas generated by TexturePacker(arm-texturePacker.png, arm-texturePacker.xml).
Thanks for reporting. We've had other reports of atlases generated by TexturePacker not working. Please follow this issue for updates [as3] TexturePacker atlases don't work · #939
Could you maybe also send the skeleton for the atlases? That would allow me to debug the issue properly.
badlogic написалCould you maybe also send the skeleton for the atlases? That would allow me to debug the issue properly.
Thanks for quick response. In attachment there are atlases, json, and spine project
This was a bug in how we calculate flipping when no scale or reflection are applied. See Shearing + disabled scale inheritance + flipY = true does not work as intended. · #951. Should be fixed!
Good job. Thanks a lot