Unity 5.6, Spine & Spine-Unity runtime 3.6
Used SkeletonAnimator instead of SkeletonAnimation in scene, and encountered the error:
Animator is not playing an AnimatorController
UnityEngine.Animator:get_layerCount()
The controller is the default one; I didn't change it, simply set the clips up. There's only the base layer and no parameters used.
Hmmm...what did I do wrong? I tried google this error, but seems it's relatively rare. :think:
Thanks!