I am working on a card game and using linked meshes to display perspective look for cards.
I add card back and all 52 cards to a linked mesh so it appear to be lying on table.
I wanted to create an animation to flip the card over. I created the card flip by deforming the mesh. I add event in the middle of the animation. I capture the event from code and change the attachment from card back to the card face.
Here is a video showing the animation made in spine
https://www.dropbox.com/s/2pb5qf943yoxpdg/animation_in_spine.mp4?dl=0
This is working properly.
The problem is at the point of changing the attachment from card back to card face there is big flicker.
Here is a video showing the flicker
https://www.dropbox.com/s/i25inzuoohnjelm/animation_in_web.mp4?dl=0
It looks like at the point of changing the attachment the current deformation (this point card is moved up and turned) is not applied. The attachments original deformation is present. In the frame it jumps back to the origin. In the next frame it adjust to the current deformation.
How do I get around this problem?