So I guess in Spine 3.3, the change "Enforced inherit rotation and scale for IK constrained bones." was added. This is tough for me.
I'm trying to setup a human character that can get thinner/fatter and shorter/taller from code. The spine file is setup with IK controls on the legs because I'm not a maniac. But when the upper leg is scaled in the X in code (or in Spine), I get unwanted results: the lower leg is scaled in the X and Y. This bends the knee and my animations no longer look good.
Is there a work around? Or maybe I can hope 2 bone IK constraints won't require inheriting scale/rotation?
Thank you very much!