Hi!
Thanks for the great tool. Quick preface - I am making a mobile game and my characters are rather small. While scaling down the whole animation by 25% works, they don't look as good as if I use the scaled assets prior and build the animation all at smaller scale. This gets quite difficult as right now the bones are rather large. I am curious if there is some sort of workaround (I saw another post about potentially scaling the bones without having the images scaled, although this doesn't seem to be currently supported)
I am wondering if its possible using the compensate tools somehow, they still sort of elude me although seem quite useful. Can I potentially scale down my whole animation to 25% the original and then swap in my lower rest art somehow without the art being scaled down as well?
cheers!