I am using an older run time of Spine from a few months ago, but is there a way to scale down a skeleton in ONE direction, to squash down the animation, like as if you had just vertically scaled it in photoshop?
When I set the scaleY on the root bone, it seems to only scale down the images, not their rotation points, so everything looks ugly and disconnected.
Is that something that is in the newer run time, or is there an easy alternative way to do that? (I tried scaling the batcher projection matrix, which scales it correctly, but then all the screen coordinates will need to be converted).
EDIT: I updated to the latest version, but there doesn't seem to be a very good way to simply scale the skeleton non-uniformly. Setting the scaleX =.5 seems to somewhat scale her 50% vertically, with some things being scaled strangely (the hips).
Everything would be "good enough" if I could get the hips scaling correctly with the rest of her:
Loading Image
(Default scale) (X scaled by .5f, which provides a vertical scale) (x scaled by 1.5, which provides a vertical scale)