Hello Guys,
I want to make a Cutscene in Spine and use it in Unity.
To control the camera movement I created a rectangle which I scale and move over the background. Now, I exported everything to the Unity. I made the Camera to follow the location rectangle. It works, but the camera movement is a bit shaky. Also, when camera moves I can see the left border of my frame. More or less I can imagine why it happens but I have no idea how to fix it.
So far I have two ideas on how to implement it, but both doesn't work as I expect.
1) In camera script, in Update action, I read the position of the bone and I apply that to the Camera object.
2) I generated skeleton hierarchy and put my camera object there.
Please help! 🙂
04 Feb 2017, 00:11
So far I found that running this code in LateUpdate callback, seems to be a bit faster - the issue with seeing frame border is gone. Also animation seems to work a bit faster when I export my project as an Osx app. But If I export it my iOS device (iPhone 6) it is super shaky.