Thanks a lot guys, works like a charm!
I'm running into another issue though, quite related (tell me if I should start a new topic). All my non-looping animations always end on the setupPose. For the ones I don't want to continue indefinitely (a "hit" animation, for example), this is a problem. My character hits with his weapon, then gets back up in the setupPose (even if I play another animation right after, I can briefly see the setupPose).
How to prevent this?
Thanks for the amazing help, as always