Hi there,
I'm just wondering if there's a better way to do the following...
I'm developing a game on my own so each day I work on something different. When I feel like animating I usually make only one and test it in the game. Therefore, I find myself continuously needing to re-import skeleton assets.
As my objective is to add those new animations to the previous skeleton I intuitively thought of deleting the asset files and drag and drop the new ones from its export folder in Windows. And that's what I'm doing from times unknown. :p
The main problem with that is needing to reapply the Skeleton Data Asset in each of the Skeleton Animation components. And I have a bunch of characters that share the same skeleton even before the game starts.
It's a not a big deal actually, but I'd like to know if this could be avoided in some way.
Thank you for your time!