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  • Hotkey for Key Attachments state.

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It's really handy to key all selected bones with hotkeys. And you've just added this new "Key Color" line that's also awesome! But i've found that if you need to key slot attachment state (in order to copy pose from animation to animation, or to restrict from mixing/blending animation in runtime etc.) there is no other way to do this than to pick and manualy key them in the tree.

So i think it could be really handy to have a couple of lines in hotkeys such as

  • Key Slots Attachments - that keys all visible slots in skeleton, except backgrounded.
  • Key Selected Slots Attachments - that keys just slots on currently selected bones.

Is it real, or i'm missing something?

The thing though is that you shouldn't key everything/you shouldn't key all visible slots. That will slow down your game tremendously.

(I suppose that depends on the number of slots you have. At the very least, it's wasteful and makes your dopesheet less manageable)

There's a hotkey for keying all the properties that already has keys, so you don't key things unless you need to.
CTRL+SHIFT+L
It's useful for saving/holding/copying poses.

More info here: Spine: Cheat Sheet

The new AnimationState implementation in 3.5 should take care of the problem of lingering attachments that was present before which required that you key all sorts of weird things.

Pharan написал

The new AnimationState implementation in 3.5 should take care of the problem of lingering attachments that was present before which required that you key all sorts of weird things.

it should, but not there yet. And working on projects that still on an old runtime version i need to close all this starts and ends manually(

Pharan написал

The thing though is that you shouldn't key everything/you shouldn't key all visible slots. That will slow down your game tremendously.
(I suppose that depends on the number of slots you have. At the very least, it's wasteful and makes your dopesheet less manageable)

Yes, that's true, and i a clearly understand that. And that's why the main thing was idea of keying slot attachments on currently selected bones.

Pharan написал

There's a hotkey for keying all the properties that already has keys, so you don't key things unless you need to.
CTRL+SHIFT+L
It's useful for saving/holding/copying poses.

It doesn't work when you want to take one frame/pose (were for instance you have no this attachments keyed, but you need those default state keys) an drug to a different animation were those attachments keyed.
And the same thing with draw order.

Pharan написал

More info here: Spine: Cheat Sheet

Tnx a lot but nothing new for me there - it's kinda bible for me 😃